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Assassin’s Creed 2

Summary:

An epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy. After the events of Assassin’s Creed, test subject Desmond Miles is rescued from confinement by undercover Assassin Lucy Stillman and taken to a remote safe house, where he meets her team, consisting of historian and analyst Shaun Hastings and technician Rebecca Crane. Using design plans stolen by Lucy, they have constructed their own version of the Animus, dubbed “Baby”, which they intend to use to train Desmond as an Assassin through the so-called “Bleeding Effect”, which allows the user to learn all their ancestor’s skills instantly. Desmond is assigned to investigate the memories of his ancestor Ezio Auditore da Firenze, starting with his birth to a wealthy Florentine family in the late 15th century.

Introduction:

Assassin’s Creed 2 retains the core gameplay experience that made the first opus a resounding success and features new experiences that will surprise and challenge players. Assassin’s Creed 2 is an epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy. Ezio befriends Leonardo da Vinci, takes on Florence’s most powerful families and ventures throughout the canals of Venice where he learns to become a master assassin.

Game Type:

Assassin’s Creed II is a 2009 action-adventure video game.

The action-adventure video game genre includes video games that combine core elements from the action and adventure genres.With the decline of the adventure game genre from mainstream popularity, the use of the term (and the hybrid term “action-adventure”) has been more liberal. It is not uncommon for gamers to apply the term “adventure” or “action” to describe the genre of fiction to which a game belongs, and not the gameplay itself. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games, and can include many games which might better be categorized under narrow genres. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. If there is action, it is generally confined to isolated mini games. Pure action games have gameplay based on real-time interactions that challenge the reflexes. Therefore, action-adventure games engage both reflexes and problem-solving, in both violent and non-violent situations.

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

Game play:

Players directly control the on-screen character through a third-person perspective and can control the camera, allowing for a 360° view of their surroundings. The game takes place in an open world environment with nonlinear gameplay, allowing the player to roam freely within several regions of late fifteenth-century Italy such as Venice, Florence, Monteriggioni, Forlì, San Gimignano, Rome (The Vatican only) and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin’s Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries. More grievous injuries require visiting a street-side doctor or use of medicine (which can be purchased from doctors or found on bodies).

The player may now swim in water, and Eagle Vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving. A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated “Codex pages” that Altaïr, the original game’s main character, left behind for future Assassins’ analysis and insight. Within the game, the player will be able to use Leonardo’s flying machine (based on real-life plans by Leonardo) during one mission. The player also has the ability to control a carriage in one level, and can row gondolas, as well as ride horses at any point in the game where they are readily available between towns and cities. The setting of the various places the player may go to have been made more detailed and in-depth; civilians sometimes cough or sneeze. Additionally, the player can hire different groups of NPCs, such as mercenaries, courtesans, or thieves; these groups can be used to fight, distract, or lure guards, respectively. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.

There are many ways to interact with NPCs. Money thrown to the ground, or a corpse carried and then deposited on the ground, may also serve as a distraction for both guards and peasants. There are also several different types of enemies, some more agile or stronger than others, and some of which will actively search hiding places where Ezio was last seen.

The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter-attacks while unarmed. If the player steals an enemy’s weapon, it is possible to follow-up with an attack that instantly kills the enemy. Da Vinci provides the player with specialized weaponry, such as the dual hidden blades, poison blade and the miniature wheel lock firearm, which are all based on schematics found in Altaïr’s Codex pages. Generic swords, cutlasses, maces, axes and daggers can all be purchased from vendors in each city. The player can also pick up any weapon on the ground or use improvised weapons, such as brooms or halves of a spear. These weapons are used just like normal blunt weapons. In addition, players are able to purchase artwork for their villa, obtain new armor as the game progresses, and even dye Ezio’s clothing with a number of different colors. Other equipment includes larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin’s Creed: bloodline’s to the PS3.

The Auditore family’s countryside villa, located in Monteriggioni, acts as Ezio’s headquarters: the surrounding property can be upgraded, drawing income for the player’s use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings, and clothing dyes. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell. Purchasing weaponry, armour sets and artwork also contributes to increasing the villa’s overall worth, in turn generating more income for Monteriggioni.

There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break guards’ line of sight, and blending may be performed with any group of people, rather than only a specific type (as in the first Assassin’s Creed). The game features a notoriety system, with guards more alert to Ezio’s presence depending on his behavior, location, and current mission. This infamy can be reduced through bribery, removing wanted posters, or assassinating corrupt officials.

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in the game; about half are part of the main storyline, while the rest are side quests which need not be completed in order to finish the game’s main storyline. Cities also contain hidden locations such as catacombs and caves (the design of which have been compared by the developers to the Prince of Persia series, where the objective is to navigate the area). Exploring these locations eventually rewards the player with an Assassin’s Seal; the collection of all six Seals allows the player to unlock the Armor of Altaïr, in a concealed section of the Villa.

Like Assassin’s Creed, characters based on historical figures are present in the game, including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Bartolomeo d’Alviano, the Medici family, the Pazzi family, the Barbarigo family and Pope Alexander VI.

Locations in the game include the Tuscany region (Florence, Monteriggioni and San Gimignano), the Apennine Mountains, the Romagna region (Forlì), Venice and Rome.Specific landmarks include St Mark’s Basilica, the Grand Canal, the Little Canal, the Rialto Bridge, Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.

Assassin’s Creed II is similar to its predecessor in many ways. The game is non-linear, and can be considered a “sandbox” type of game due to the player’s ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game database with historical information about encountered landmarks, characters, services, and glyphs.

Eagle Vision has been updated to allow for third-person view, which can be used while Ezio is moving. A young version of Leonardo da Vinci is also included in the game and translates Codex pages left behind by Altaïr Ibn-La’Ahad, allowing for new weapons and upgrades. Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the economic system. Navigation has also been altered for the better in that swimming is now possible, alongside using gondolas and riding horses, as well as Leonardo further contributing to gameplay with the inclusion of his flying machine in one of the game’s missions.

In Monteriggioni, the Auditore family’s villa acts as Ezio’s primary headquarters throughout the game, and a new economic system allows for the property to be upgraded and enhanced, creating income for Ezio at twenty-minute intervals. As shops within Monteriggioni are renovated and upgraded, Ezio receives discounts on the particular goods that are sold, and income is also affected by the purchase of paintings, armor and weapon sets, along with the collections of various items. Such items are displayed throughout the villa as they are accumulated, and Ezio’s personal room is updated with portraits of his assassinations as the game progresses.

The combat system for the game has been updated and allows for further options, including disarming opponents. There are also more methods of hiding, such as diving underwater to break an enemy’s line of sight while swimming, along with the blending mechanic being improved to allow Ezio to cloak himself with any group of individuals, rather than specific people. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. Accompanying this, there are several new types of enemies, some more agile or stronger than others. As well as this, Ezio can use smoke bombs and hire groups of thieves, courtesans, or mercenaries to aid him in covering his tracks and avoiding contact with guards. Health in the game is measured via synchronization, and minor wounds will heal automatically over time, while major wounds must be healed by side-street doctors or with medicine purchased from them.

One new feature includes a new system known as notoriety, which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. When the notoriety icon is empty, Ezio is known as “incognito” and may travel through the city as he pleases. As the player behaves in more “socially unacceptable” ways or due to the consequences of a particular mission, Ezio will become more noticeable by the guards and more likely to be pursued by them. Notoriety can be decreased by bribing city heralds, assassinating corrupt city officials, and removing wanted posters. The level of notoriety is set within each city, so that while Ezio may be completely unknown in some cities, he may be infamous in others.

Like its predecessor, the game features the same ability to climb buildings and perform Leaps of Faith into haystacks and carts of soft materials, including herb and spice carts. Climbing has been updated to allow Ezio the opportunity to learn to leap while climbing, allowing him to reach higher positions previously unavailable.

A day and night cycle has been added to the game, which the player can notice via the sun rising and setting throughout gameplay. In addition, specific missions and game events occur at certain times in the day or night.

Due to complaints of some of the missions in the original game, Assassin’s Creed II’s mission system has been expanded and structured a little differently. There are approximately 200 missions in the entire game with roughly half of them being relevant to the primary storyline. Side quests include the location and search of hidden areas which upon exploration and successful completion will reward Ezio with seals of past Assassins. On the full collection of the six seals, Ezio will be allowed to claim the mighty armor of Altaïr.

The game also possesses a system mildly similar to the “glitches” from Assassin’s Creed, where pressing a specific button during a cutscene will produce specific changes and actions within the scene.

Features:

The main exciting features of Assassin’s Creed 2 can be experienced throughout the game after your first install.

  1. EZIO, A NEW ASSASSIN FOR A NEW ERA Ezio Auditore da Firenze is a young Italian noble who will learn the ways of the assassins after his family was betrayed and he looks to seek vengeance. He is a lady’s man, a free soul with panache yet has a very human side to his personality. Through him, you become a master assassin.

  2. RENAISSANCE ITALY Italy in the 15th century was less a country and more a collection of city-states where families with political and economic strength began to take leadership roles in cities like Florence and Venice. This journey through some of the most beautiful cities in the world takes place in a time in history where culture and art were born alongside some of the most chilling stories of corruption, greed and murder. 

  3. A NEW-FOUND FREEDOM You will be able to perform missions when you want and how you want in this open-ended world that brings back free-running and adds elements such as swimming and even flying to the adventure. The variety in gameplay adds another layer for you to truly play through the game any way you choose.

  4. DYNAMIC CROWD Discover a living, breathing world where every character is an opportunity for the player. Blending in with the crowd is easier, working with in-game characters provide ample rewards but can also lead to surprising consequences.

  5. BECOME A MASTER ASSASSIN Perfect your skills to become a master assassin where you brandish new weapons, learn to disarm enemies then use their weapons against them, and assassinate enemies using both hidden blades.

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System Requirements:

Minimum Requirements:

  1. OS: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits)/Windows 7® (32-64 bits) *

  2. Processor: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ

  3. Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® – Windows 7® 

  4. Graphics: 256 MB DirectX® 9.0–compliant card with Shader Model 3.0 or higher (see supported list)

  5. DirectX®: DirectX 9.0

  6. Hard Drive: 8 GB free space

  7. Sound: DirectX 9.0 –compliant sound card 

  8. Supported Peripherals: Keyboard, mouse, optional controller

Recommended Requirements:

  1. OS: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits)/Windows 7® (32-64 bits) *

  2. Processor: Intel Core® 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better

  3. Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® – Windows 7®

  4. Graphics: GeForce 8800 GT or ATI Radeon HD 4700 or better

  5. DirectX®: DirectX 9.0

  6. Hard Drive: 8 GB free space

  7. Sound: 5.1 sound card

  8. Supported Peripherals: Keyboard, mouse, joystick optional (Xbox 360® Controller for Windows recommended)

Download size:

The download size of the game is 4.15 GB.

Note:

If the link doesn’t work please use contact me link or use the comments for informing me about  the problems you are facing. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.com

Download:

The file is hosted on MegaUp.

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