Summary:
The tactical destruction introduced in the first Bad Company was taken to new heights in the sequel, and players could now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every online match. With a tight single player campaign and a massive multiplayer component, Battlefield: Bad Company 2 was the first true multi-format offering in the series. Battlefield officially turned into a globally recognized blockbuster franchise worldwide and received a slew of awards including the BAFTA Games Award for Use of Audio, the title remains hugely popular today.
Introduction:
Battlefield: Bad Company 2™ brings the award-winning Battlefield gameplay to the forefront of PC gaming with best-in-class vehicular combat and unexpected “Battlefield moments.” New vehicles like the ATV and a transport helicopter allow for all-new multiplayer tactics on the Battlefield. New vehicles like the ATV and a transport helicopter allow for all-new multiplayer tactics on the Battlefield. With the Frostbite-enabled Destruction 2.0 system, you can take down entire buildings and create your own fire points by blasting holes through cover. You can also compete in four-player teams in two squad-only game modes, fighting together to unlock exclusive awards and achievements.
Battles are set across expansive maps, each with a different tactical focus. The game also sees the return of the B Company squad in a more mature single-player campaign.
Game Type:
Battlefield: Bad Company 2 is a first-person shooter video game.
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre’s inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
Game play:
While Bad Company 2 is primarily a first-person shooter, it follows other games in the series by allowing the player to control certain vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. Players can also jump, crouch, and sprint. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single-player, as well as grenades and other equipment. Players can fire “from the hip”, but zooming in and using iron sights, reflex sights, or telescopic sights (depending on the weapon) will provide much better accuracy when shooting.
Bad Company 2 heavily emphasizes destructible environments. Large sections of most buildings can be destroyed by explosives, and some walls and fences break down under barrages of bullets, with the game’s physics engine realistically simulating the destruction. The game utilizes a “regenerating health” system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multiplayer, the “Medic” equipment now accelerates health regeneration rather than directly restoring the player’s health. If a player is wounded, he or she must take cover and avoid damage in order to regain health. A heavily wounded player will see dirt and blood around the edges of the screen.
Tactical destruction is taken to new heights with the updated DICE ‘Frostbite’ engine. Players can now take down entire buildings or create their own fire points by blasting holes through cover, thereby delivering a unique experience in every match. Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customizable kits weapons and vehicles available. With 4 distinct character classes, 46 weapons, 15 gadgets, 13 character specializations and over 15000 kit variations to discover and master players will be able to fine-tune their preferred fighting style to give them the edge in combat.
All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in the genre Battlefield Bad Company 2™ is all-out multiplayer warfare at its absolute finest! Gameplay in Battlefield: Bad Company 2 resembles that of Battlefield: Bad Company. The story takes place mostly in South America, allowing players to play through missions using any tactics they choose in which the game allows. Like its predecessor, Bad Company, Bad Company 2 features destructible environments. However, more destruction is now possible with Destruction 2.0; allowing players to completely demolish and collapse buildings, rather than just its walls. Micro destruction is also included allowing small parts of cover to be chipped away rather than entire sections.
Single-player:
Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular “Bad Company”. The exception to this is the first mission, which is set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of war films. While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. Although the player’s computer-controlled allies can never die, they cannot carry out objectives. Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.
Each weapon in the campaign is considered a collectible – the first time the player picks up that type of weapon, a “Collectable Unlocked” message appears. There are also sensor stations throughout the campaign which the player can find and destroy – this is also recorded in the campaign stats. “Supply Drop” crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will then be available for the rest of the campaign.
Story-Line:
In October 1944, a group of US commandos infiltrate an island in the Sea of Japan to extract a Japanese scientist with war decisive information. They successfully secure the defecting Japanese scientist who was working on a secret weapon codenamed “The Black Weapon” (a scalar weapon), and attempt to escape the island on a stolen submarine. But after repeated warnings by the scientist, the commandos witness the effects of Black Weapon’s power and subsequently perish, sparking a myth about what really happened in Operation Aurora.
In the present day, Bad Company is on a counter-intelligence operation behind enemy lines in Russia in attempt to secure a high value individual of the US military, and a device related to a scalar weapon. Despite escaping Russian soldiers, and completing what they thought was their final mission in B-company, the device is discovered to be a fake. Being impressed with their previous activities, Army General Braidwood assigns them to the Special Activities Division, and tasks them with delivering information to Agent Aguire, much to the disappointment of Sgt. Redford. The squad travels to Bolivia in search of Aguire. Through many firefights with paramilitaries, they manage to save Aguire just before a Russian hauls him onto a waiting Mi-24 Hind. After discovering that Aguirre’s findings were stolen by the Russians, Aguire requests the squad to get all his intelligence detailing the scalar weapon from a satellite. The squad moves up to take the mountain with assistance from their pilot Flynn and his UH-60 Black Hawk. After taking over the satellite station, Sweetwater codes the satellite to crash, with the squad driving over cross country to find it, taking on Vodniks and Quad Bikes along the way. After reaching the satellite, the squad successfully defeat a Russian counterattack aimed at destroying the satellite, but soon bad weather rolls in. While Redford and Haggard go to find transport, with Sweetwater following, Marlowe soon finds the data storage unit and proceeds to go down the mountain during a blizzard, taking on Russian patrols, and is soon extracted by the others in Flynn’s helicopter.
During extraction, Aguire briefs the squad about the man responsible for building a scalar weapon named Arkady Kirilenko; the Russian Army colonel the squad failed to eliminate in Chukotka, who is believed to be hiding in Chile. Marlowe and the squad travel to Chile, where they, aided by US Armoured forces and Marines, find Kirilenko, though he soon escapes after US Command starts shelling Kirilenko’s position. Left only with papers from Kirilenko’s office, Sweetwater discovers there is a shipping manifest for a lost ship called the “Sangre del Toro.” Aided by the rest of the squad getting the coordinates, Marlowe finds the ship and retrieves an unnamed compound essential to the use of the weapon, and finds out the truth behind Operation Aurora. While attempting to meet Aguire in Colombia, the squad’s helicopter is shot down by a Javelin and they become separated. Sweetwater and Marlowe regroup first, taking on a militia counter-attack, and they soon find the rest of the squad. After fighting through heavily defended Russian bases, the squad find Flynn, and then race to a helicopter base on Quad Bikes. After fighting through Russian territories in a salvaged Black Hawk, the squad reach the rendezvous with Aguire, and Marlowe gives Aguire the compound, while Redford demands to know what’s happening. However, Aguire double-crossed the squad by allying with Kirilenko, his rival in the quest for the scalar weapon. Aguire wanted revenge against the United States for what happened to his father, one of the commandos in original raid on Japan, after Marlowe revealed that the US military callously sent them to their deaths. Despite the alliance, Kirilenko betrays Aguire and kills him. Flynn intervenes and saves the squad at the cost of his own life, his helicopter shot down by an RPG.
While still mourning after Flynn’s loss, the squad overhear a Russian soldier’s radio, which the squad use to find their position. They begin to move towards a city, but then Kirlienko begins the detonation of the scalar weapon. The squad begin advancing through a Venezuelan city, being attacked by Russian and militia troops, along with mortars. However, as they reach the mouth of a large river, they witness a huge firefight between US and Russian troops. However, as the fight reaches a climax, the scalar weapon detonates, annihilating the US forces and sending “all tech dead.” The squad then fight through the blast zone in pursuit of Kirilenko, but, as the squad reach the plane, an An-225 Mryia, they realize it’s taking off. The squad unanimously vote that they should hijack the plane, and set off through sewer tunnels towards it. Though they had to discard their weapons, they climb on board through the undercarriage, and await dawn.
The squad begins to progress through the plane, taking out multiple guards before reaching the scalar weapon, which is protected by a reinforced pane of glass, which Haggard says will “take an act of God to get through, or a lot of C4.” The squad then fight towards the cockpit of the plane, but realize that Kirilenko is in the Scalar chamber itself when they discover that the cockpit is empty. After detonating C4 to get through the glass, the squad destroy the Scalar weapon, and then proceed to bail out of the plane. However, as Sweetwater tries to give Marlowe the last parachute, Kirilenko tackles him, and Marlowe is forced to dive out of the plane, killing Kirilenko in a free fall with an MP-443. Sweetwater passes Marlowe a parachute in midair, and the pair land safely in Texas alongside the rest of the squad. However, as they begin to celebrate, General Braidwood tells them to follow him in a HMMVW, as the Russians are invading through Alaska.
The last cutscene shows a map of Russian forces swarming through Alaska and Canada, quickly advancing on the US border.
Multiplayer:
Multiplayer allows players to select their inventory from four kits during a match. Actions performed in matches, such as resupplying teammates, reviving fallen teammates and killing players, gives players generic experience, allowing them to increase their rank over time, and kit related experience points, which contributes to unlocking weapons and upgrades for each kit individually. Specific actions will also award players with Pins and Insignias which also grant additional experience. The dog tag system was included in game as with previous Battlefield installments. By killing a player with a knife attack, players can collect others’ dog tags and can then view them in the main menu.
Multiplayer is class-based, with four classes: Assault, Engineer, Medic, and Recon. Each class has a variety of unique weapons and equipment, and serves a specific role in combat. There are also some weapons that can be used by any class, such as pistols and shotguns. Each class gains experience and levels up separately. New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player’s team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. These points count towards a total of 50 ranks. Bonuses to the base number of points can be awarded under certain circumstances (such as eliminating an enemy by means of a headshot). Multiplayer mode features 15 vehicles, including new additions, such as the Sikorsky UH-60 Black Hawk, a quad bike, a four-man patrol boat, a personal watercraft, a ZU-23-2 mounted on a BMD-3 personnel carrier, and a Northrop Grumman MQ-8 Fire Scout, controlled via remote computer terminals. The available maps are set in various environments such as South America and Alaska, near the borders of Russia, similar to those seen in the single-player. A dog tag system, as seen in Battlefield 2142 and Battlefield: Bad Company, is also used, awarding players with their opponents’ dog tags when they defeat them with a knife attack. Players can use party chat for each game mode. The game uses the PunkBuster anti-cheat program to protect from cheaters in online multiplayer matches.
Features:
Bad Company 2 features several game types:
Conquest
Onslaught
Rush
Squad Death match
Squad Rush
Conquest:
Features the classic gameplay of the Battlefield series. Players must capture and defend flags for as long as possible. If a base is taken, it can be recaptured, and the cycle can repeat until the game’s end. Every kill depletes one ticket, and tickets gradually decrease when one team controls more than half of the flags on the map. Vehicles can spawn once a flag is captured. When one team’s tickets are depleted, that team will lose the game. Lost tickets can be regained by reviving fallen team mates.
Onslaught:
Tasks one squad of up to four players to capture certain points on the map, allowing the squad to advance. The game is won by capturing all the points. Unlike other modes, the only enemies are bots. This game mode features new lighting and time of day on existing maps, as well as new vehicles. It is available for Xbox 360 and PS3 only; a PC version was planned, but was cancelled.
Rush:
Players must defend or destroy pairs of M-COM stations until either the attackers run out of respawn tickets or all of the stations are destroyed. Lost tickets can be regained by reviving fallen team mates. An M-COM station can be destroyed by planting a charge, using explosive weapons or ballistics, or simply by demolishing the building in which it is located. However, not all M-COM stations exist in destructible buildings, forcing players to use a variety of methods to achieve the same goal. When a charge is planted by the attacking team, an alarm is activated and the defenders have a limited amount of time to get to the M-COM station and disarm the bomb before it detonates.
Squad Deathmatch:
Features up to four squads, each fighting against the other. An infantry support vehicle is available for any squad to claim, giving a significant advantage. The first squad to score fifty kills wins the match.
Squad Rush:
Similar to Rush, but consists of only two squads, one defending and the other attacking. The maps used for Squad Rush are smaller versions of those for both Conquest and Rush modes. There are only 2 M-COM stations in each round.
Features:
The amazing features of Battlefield 2: Bad Company can only be experienced after your first install on your OS.
Squad Up: Compete as the lone wolf or together in 4-man squads with up to 32 players and multiple game modes including the all new Squad Rush!
Defining Online Warfare: Become the master of land, sea and air on vast battlefields designed for wide open warfare on Ranked Servers.
Intense Solo Campaign: Join Bad Company in a fight through deadly jungles, desert cities and vast arctic terrain on a mission to defuse WWIII.
Tactical Destruction: Create new firing points, chip away enemy cover, and bring down entire buildings full of enemy combatants
8 Huge Multiplayer Maps. Each with a different tactical and gameplay focus and set across a variety of environments
Ultimate Online Vehicle Warfare! 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns
All-new Squad Gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes
Destruction 2.0. Take down entire buildings, create firepoints in cover or blow it up entirely! In Battlefield Bad Company 2™ there will be no place to hide!
Play It Your Way’ experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
Awards and Achievements, combat efficiency and performance is rewarded with special awards such pins, stars and insignias which contribute to unlocking 50 ranks
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System Requirements:
Minimum Requirements:
OS: Windows XP
Processor: Core 2 Duo @ 2.0GHz
Memory: 2GB
Graphics: 256 MB Video Card (GeForce 7800 GT / ATI X1900)
DirectX®: DirectX 9, 10, and 11 support
Hard Drive: 15 GB
Recommended Requirements:
OS: Windows Vista or Windows 7
Processor: Intel Core 2 Quad or higher
Memory: 2GB
Graphics: 512 MB Video Card (GeForce GTX 260/ ATI Radeon 4870)
Controller Support: Support for Logitech G15 and G19 keyboard LCDs in multiplayer
Download size:
Total download size of all files are 5.56 GB.
This game is divided into 2 parts one file consists of 4.99 GB of data and the second part consist of 574.01 MB of data.
Note:
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