Summary:
Set in 2020, six years after the events in New York, Battlefield 4‘s Campaign primarily follows chronological order, and permanently casts the player as Recker. In the beginning, set in Baku, Azerbaijan, Tombstone Squad—consisting of Recker, Dunn, Irish, and Pac—escapes the city, with vital intelligence in hand and Russian special forces in hot pursuit. The ensuing chase sees the squad trapped in a car plunging into the sea. Dunn, trapped between the seats and already critically wounded, gives Recker his revolver and orders him to shoot out the windshield. Reluctantly, Recker shoots the window, and Dunn drowns as the others escape. As Tombstone swims to the surface, the player hears their commanding officer, Captain Garrison, talking over the phone about the intel: that Admiral Chang is planning a military coup d’état, and if he succeeds, he will gain full Russian support, confirming an earlier report from an asset in China. Tombstone returns to the USS Valkyrie, an amphibious assault carrier en route to China’s eastern coast. On board, Garrison informs them of the assassination of Chinese presidential candidate Jin Jié, and that Chang convinced the Chinese that the United States was responsible.
Introduction:
The player controls Sgt. Daniel “Reck” Recker, second-in-command of a U.S. Marine Corps squad callsigned “Tombstone”. His squadmates include squad leader SSgt. William Dunn, Heavy Weapon Specialist SSgt. Kimble “Irish” Graves, and field medic Sgt. Clayton “Pac” Pakowski. Early in the Campaign, Tombstone is joined by CIA operative Laszlo W. Kovic, originally known as “Agent W.” from Battlefield 3‘s Campaign; and Chinese Secret Service agent Huang “Hannah” Shuyi. The Campaign also sees the return of Dimitri “Dima” Mayakovsky from Battlefield 3‘s Campaign—still alive after the nuclear detonation in Paris six years ago, and under the Chinese military’s custody for unknown reasons.
Game Type:
Battlefield 4 is a first-person shooter video game.
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre’s inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.
Game play:
The game’s heads-up display (HUD) is composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The top right displays kill notifications of all players in-game. On the Windows version of the game, the top left features a chat window when in multiplayer. The mini-map, as well as the main game screen, shows symbols denoting three kinds of entities: blue for allies, green for squadmates, and orange for enemies, this applies to all interactivity on the battlefield. Battlefield 4 options also allow colour-blind players to change the on-screen colour indicators to: tritanomaly, deuteranomaly and protanomaly.
Weapon customisation is expansive and encouraged. Primary, secondary and melee weapons can all be customised with weapon attachments and camouflage ‘skins’. Most weapons also have a default setting for different firing modes (e.g. semi-automatic, automatic fire), allowing the player to adapt to the environment they find themselves in. They can “spot” targets (marking their positions to the player’s team) in the single-player campaign (a first in the Battlefield franchise) as well as in multiplayer. The game’s bullet-dropping-system has been significantly enhanced, forcing the player to change the way they play medium to long distance combat. In addition, players have more combat capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection. Standard combat abilities are still current including, reloading whilst sprinting, unlimited sprint, prone and vaulting.
Campaign
The single-player campaign has several differences from the main multiplayer component. For the most part, the player must traverse mini-sandbox-style levels, in some cases using vehicles, like tanks and boats, to traverse the environment. As the player character, Recker, the player can use two campaign-only functions: the Engage command and the tactical binocular. The Engage command directs Recker’s squadmates, and occasionally other friendly units, to attack any hostile in Recker’s line of sight. The tactical binocular is similar to a laser-designator, in the sense that it allows the player to identify friendly and enemy units, weapon stashes, explosives, and objectives in the field. By identifying enemies, the player can make them visible without using the visor, making them easier to mark for their teammates. At one point, Recker will briefly lose the tactical visor, forcing them to only use the Engage command to direct his squadmates on a limited number of enemies.
The campaign features assignments that require specific actions and unlock weapons for use in multiplayer upon completion. Collectible weapons return along with the introduction of collectible dog tags which can be used in multiplayer. Weapon crates are found throughout all levels, allowing players to obtain ammo and switch weapons. While crates hold default weapons, collectible weapons may be used whenever they are acquired and level-specific weapons may be used once a specific mission assignment has been completed by obtaining enough points in a level.
Battlefield 4‘s multiplayer contains three playable factions—the United States, China, and Russia—fighting against each other, in up to 64-player matches on PC, PlayStation 4, and Xbox One (24-Player on Xbox 360 and PS3). A newly reintroduced “Commander Mode”, last seen in Battlefield 2142, gives one player on each team a real-time strategy like view of the entire map and the ability to give orders to teammates. Also, the Commander can observe the battle through the eyes of the players on the battlefield, deploying vehicle and weapon drops to “keep the war machinery going”, and order in missile strikes on hostile targets. A spectator mode is included, enabling players to spectate others in first or third person, as well as use a free camera to pan around the map from any angle.
On June 10, 2013, at E3, DICE featured the map “Siege of Shanghai”, pitting the People’s Liberation Army against the U.S. Marine Corps. The gameplay showcased Commander Mode; new weapons and vehicles; and the “Levolution” gameplay mechanic. The video displays the last of these at various points, including: a player destroying a support pillar to trap an enemy tank above it; and a large skyscraper (with an in-game objective on the top floor) collapsing in the center of the map, kicking up a massive dust cloud throughout the map and bringing the objective closer to ground level. Levolution also includes effects such as shooting a fire extinguisher to fill the room with obscuring clouds, car alarms going off when stepped on, metal detectors going off once passed through, or cutting the power in a room to reduce others’ visibility.
The maps included in the main game are “Siege of Shanghai”, “Paracel Storm”, “Zavod 311”, “Lancang Dam”, “Flood Zone”, “Rogue Transmission”, “Hainan Resort”, “Dawnbreaker”, “Operation Locker” and “Golmud Railway”. The game modes on offer include Battlefield‘s Conquest, Domination and Rush; while adding two new game modes called Obliteration and Defuse, along with traditional game modes such as Team Deathmatch and Squad Deathmatch.
The four kits from Battlefield 3 are present in Battlefield 4 with minor tweaks. The Assault kit must now wait for the defibrillator to recharge after reviving teammates in quick succession. The Engineer kit uses PDWs, and carbines are available to all kits. The support kit has access to the new remote mortar and the XM25 allowing for indirect suppressive fire. The Recon kit is now more mobile and is able to equip carbines, designated marksman rifles (DMRs), and C4. Sniping mechanics also give with the ability to zero in your sights (set an aiming distance), and equip more optics and accessories than previous Battlefield games. The Recon kit is still able to utilize the MAV, T-UGS, and the Radio Beacon.
New vehicles have also been introduced. With the addition of the Chinese faction, new vehicles include the Type 99 MBT, the ZFB-05 armored car, and the Z-10W attack helicopter. Jets have also been rebalanced and put into two classes, “attack” and “stealth”. The attack jets focus is mainly air-to-ground capabilities, while stealth jets focus mainly on air-to-air combat. Another vehicle added in Battlefield 4 is the addition of the RCB and DV-15 Interceptor attack boats, which function as heavily armed aquatic assault craft.
Customization options have also been increased in Battlefield 4, with all new camos available for every gun. A new “adaptive” camo has been introduced that can adapt the camo to the map being played without the player having to change camos every map. Camos can now be applied to jets, helicopters, tanks, transport vehicles and guns. Previously this option was introduced to parachutes but has been removed, emblems are now printed onto parachutes.
Features:
Following are the main features of Battle Field 4 that you will be able to experience after the first install on your Operating System.
It’s an impressive game for game lovers.
First person shooting game.
Amazing game play.
Can play in single, multi players and campaign mode.
Color blind people can change the on-screen indicators.
Dual-scoped weapons are include.
Weapons are divided into automatic and semi-automatic fire.
The downloading is very simple and unique.
Impressive graphic to make game more gorgeous.
Give a realistic feel after to play.
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System Requirements:
Minimum Requirements:
CPU: Intel Core 2 Duo 2.4 GHz, AMD Athlon X2 2.8 GHz or better
CPU Speed: Info
ram: 4 GB
os: Windows Vista SP2 32-Bit (with KB971512 System Update)
Video Card: 512 MB AMD Radeon HD 3870 / NVIDIA GeForce 8800 GT or better
Free Disk Space: 30 GB
Recommended Requirements:
CPU: AMD Six-core CPU, Intel quad-core CPU or better
CPU Speed: Info
ram: 8 GB
os: Windows 8 64-Bit
Video Card: 3 GB AMD Radeon HD 7870 / NVIDIA Geforce GTX 660 or better
Free Disk Space: 30 GB
Download size:
Total download size of all files are 23.71 GB.
This game is divided into 5 parts where each file consists of 4.99 GB of data and the last part consist of 3.75 GB of data.
Note:
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