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Civilization V

Summary:

Create, discover, and download new player-created maps, scenarios, interfaces, and more! The Flagship Turn-Based Strategy Game Returns. Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.

Strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age. Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.

Introduction:

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization’s borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common. The game features community, modding, and multiplayer elements.

Game Type:

Sid Meier’s Civilization V is a 4X video game in the Civilization series.

4X is a genre of strategy-based video and board games in which players control an empire and “explore, expand, exploit, and exterminate“. The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Game play:

Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group (“civilization”) and must guide its growth over the course of thousands of years. The game starts with the foundation of a small settlement and ends after achieving one of the victory conditions—or surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, such as population, land, technological advancement, and cultural development, is declared the winner.

During their turn, the player must manage units representing civilian and military forces. Civilian units can be directed to found new cities, improve land, and spread religion while military units can go into battle to take over other civilizations. The player controls production in their cities to produce new units and buildings, handles diplomacy with other civilizations in the game, and directs the civilization’s growth in technology, culture, food supply, and economics. The player ends the game when a victory condition is met. Victory conditions include taking over the entire world by force, convincing the other civilizations to acknowledge the player as a leader through diplomacy, becoming influential with all civilizations through tourism, winning the space race to build a colony spaceship to reach a nearby planet, or being the most powerful civilization on the globe after a set number of turns.

The artificial intelligence (AI) in Civilization V is designed to operate a civilization on four levels: the tactical AI controls individual units; the operational AI oversees the entire war front; the strategic AI manages the entire empire; and the grand strategic AI sets long-term goals and determines how to win the game. The four levels of AI complement each other to allow for complex and fluid AI behaviors, which will differ from game to game. Each of the AI-controlled leaders has a unique personality, determined by a combination of ‘flavors’ on a ten-point scale; however, the values may differ slightly in each game. There are 26 flavors, grouped into categories including growth, expansion, wide strategy, military preferences, recon, naval recon, naval growth, and development preferences.

As in previous versions, cities remain the central pillar of Civilization gameplay. A city can be founded on a desired location by a settler unit, produced in the same way as military units. The city will then grow in population; produce units and buildings; and generate research, wealth and culture. The city will also expand its borders one or more tiles at a time, which is critical in claiming territory and resources. The expansion process is automated and directed towards the city’s needs, but tiles can be bought with gold.

Siege warfare has been restructured from previous Civ games. Previous cities games relied entirely on garrisoned units for defense, whereas cities in Civ V now defend themselves and can attack invading units with a ranged attack expanding two tiles outward. Cities have hit points that, if taken down to zero, will signal the city’s defeat to invading forces. Surviving an attack allows a city to recover a fraction (approximately 15%) of its hit points automatically each turn. In addition, any melee unit loses hit points upon attacking a city, dependent upon the unit and strength of the city which can be increased by garrisoning a unit or building defensive structures (e.g. walls). Captured cities can be annexed, razed, or transformed into a puppet state, each option having distinct advantages and disadvantages. For example, puppet states will provide resources, give less unhappiness, and provide smaller increases to the cost of cultural policies, but haves reduced science and culture yields. Also, puppet states are directly controlled by the A.I. instead of by the player.

In this iteration of the series, tactical gameplay in combat is encouraged in place of overwhelming numerical force with the introduction of new gameplay mechanisms. Most significantly, the square grid of the world map has been replaced with a hexagonal grid: a feature inspired by the 1994 game Panzer General, according to lead designer Jon Shafer. In addition, each hexagonal tile can accommodate only one military unit and one civilian unit or great person at a time. This accommodation forces armies to spread out over large areas rather than being stacked onto a single tile and moves most large battles outside of the cities forcing increased realism in sieges. City attacks are now most effective when surrounding the city tiles because of bonuses from flanking. Units can now be more precisely moved with increased movement points, simpler transportation over water (embarkment instead of unit transport with water vessels), ranged attacks, and swapping of adjacent units. Ranged and melee units are now more balanced. Ranged units can attack melee units without retribution, but melee units will normally destroy ranged units.

In an effort to make individual units more valuable to the player (compared to previous games in the series), they take longer to produce and gain experience from defeating enemy units. At set levels this experience can be redeemed for promotions, which provide various bonuses for increasing their effectiveness, or to substantially heal themselves. In a further departure from previous games, units are no longer always destroyed if defeated in combat. Instead, units can take partial damage, which can be healed at various rates depending on their type, location, and promotions earned. However, healthy units can still be completely destroyed in a single engagement if the opposing unit is much stronger. Special “Great Person” units are still present in the game, providing special bonuses to the civilization that births them, with each Great Person named after a historic figure such as Albert Einstein or Leonardo da Vinci. Great people come in several varieties, and those available in the base game can be consumed to produce one of three effects: start a golden age, build a unique terrain improvement, or perform a unique special ability. For example, a Great General can create a ‘Citadel’ (a strong fort with the ability to inflict damage on nearby enemy units) or passively increase the combat strength of nearby friendly units. Capturing a Great Person destroys him or her, except for Great Prophets in the expansion sets. Many Great People are given bonuses linked to the special ability of the Civilization. For example, one of Mongolia’s special abilities is to increase the movement rate of great generals from 2 to 5 and rename them into “Khans”.

Civilizations can no longer trade technologies like in previous versions of the game, instead civilizations can perform joint technological ventures. Two civilizations at peace can form a research agreement, which requires an initial investment of gold and provides both civilizations a certain amount of science so long as they remain at peace. Prior to the 1.0.1.332 PC version of the game,civilizations were provided with an unknown technology after a set number of turns of uninterrupted peaceful relations. It is possible for a civilization to sign a research agreement for the sole purpose of getting an enemy to spend money which could be used for other purposes; AI civilizations are programmed to sometimes use this tactic before declaring war. British actor W. Morgan Sheppard provides the narration for the opening cinematics to the original game and its expansion packs, the quotations at the discovery of new technologies and the building of landmarks, and the introduction of the player’s chosen civilization at the start of each new game.

This game includes;

  1. City States

  2. Culture System

  3. Victory

  4. Victory Conditions

  5. Civilization

City-states:

City-states, a feature new to the series, are minor civilizations that can be interacted with, but are incapable of achieving victory. Unlike major powers, city states may expand in territory but they never establish new cities (although they can conquer other cities with military units). In addition to outright conquest, major civilizations have the option to befriend city-states, via bribery or services. City states provide the player with bonuses such as resources and units, which increase as players advance to new eras. In the Brave New World Expansion pack, city-states grant allied players additional delegates in the World Congress starting in the Industrial Era. There are three types of city-state in the base game, each with different personalities and bonuses: maritime, cultured, and militaristic. Two additional city-state types (mercantile and religious) were added in the Gods & Kings expansion pack to complement new gameplay mechanics. City-state play a prominent role in diplomacy among larger civilizations, as well as make specific requests and grant rewards.

Culture system:

In a change to the culture beans system, Civilization V players have the ability to purchase social policies with earned culture. These social policies are organized into ten separate trees each containing five separate policies. Prior to the Brave New World expansion pack, the player was required to fill out five of the ten trees to win a cultural victory. Social policies replace the “Civics” government system of Civilization IV (where players had to switch out of old civics to adopt a new one) while social policies in Civilization V are cumulative bonuses. According to Jon Shafer, “With the policies system, we wanted to keep the feel of mixing and matching to construct one’s government that was part of Civ IV, but we also wanted to instill a sense of forward momentum. Rather than having to switch out of one policy to adopt another, the player builds upon the policies already unlocked. The thought process we want to promote is ‘What cool new effect do I want?’ rather than the feeling of needing to perform detailed analysis to determine if switching is a good idea.”

Victory:

As in previous games, there are multiple ways to achieve victory. The player may focus on scientific research and become the first to assemble and launch a spaceship, winning a Space Race victory. The player may focus on a diplomatic victory, which requires support from other civilizations and city-states in the United Nations. In the new culture system of Civilization V consisting of social policy “trees”, the cultural victory prior to the Brave New World expansion pack involved filling out five of the ten “trees” and completing the Utopia Project (reminiscent of the Ascent to Transcendence secret project in Sid Meier’s Alpha Centauri). World domination is an option, but the victory condition has been simplified compared to previous games in the series. Rather than completely destroying the other civilizations, the last player who controls their original capital wins by conquest. Since the Brave New World expansion pack, the player must control all original capitals (including their own) in order to win by Domination. The player can also win by having the highest score at the year 2050 AD, or all victory conditions can be disabled. This and other settings, for example turning off city razing, can be modified in the “advanced setup” screen while setting up a game.

Victory Conditions:

Once again, there are many ways to achieve victory other than military conquest. You can win by focusing mainly on scientific research and be the first to assemble a space ship to Alpha Centauri. Diplomatic victory requires help from other Civilizations and City-States in the United Nations and the World Congress in later expansions. Cultural victory now requires to complete five out of ten of the social policy “trees” and completing the Utopia Project or becoming influential over other civilizations with tourism in the Brave New World expansion. Obviously, World Domination is an option, but the victory condition has been simplified compared to the other games. Rather than completely destroying the other civilizations, the player who gains control of all capitals wins. You can also win by having the highest score at the year 2050 AD.

Score:

If no one wins the game by 2050 AD, then the game gives you a score based on:

  1. The number of tiles within your borders

  2. The number of cities in your empire

  3. The number of people in your empire

  4. The number of Social Policies you have adopted

  5. The number of technologies you possess

  6. The number of “Future Techs” you possess (as Future Tech is a repeatable technology)

  7. The number of wonders you have constructed (contributes the most points towards victory)


Civilizations:

There are 18 playable civilizations available in the standard retail version of Civilization V. 7 DLC civilizations and a further 18 were added by the two expansions, leading to a total of 43 civilizations. The player chooses a civilization and assumes the role of its leader, based on prominent historical figures such as Napoleon Bonaparte. Each leader of a civilization has a combination of two unique units, improvements, or buildings. For example, Arabia has the camel archer which replaces the standard knight unit, and the bazaar which replaces the market. In addition to the two unique units, improvements, or buildings, there is a unique ability for each civilization. For example Japan has Bushido, which causes their units to do maximum damage even when damaged themselves, and gives 1 culture from each Fishing Boat and 2 culture from each Atoll. The player is able to interact with the leaders of other civilizations via the diplomacy screen, accessed through clicking on a city of that civilization, or through the diplomacy button at the top of the screen. For the first time in the series, fully animated leaders are featured, who speak their native languages. For instance, Augustus Caesar speaks in his native Latin and Montezuma speaks in his native Nahuatl. According to Émile Khordoc, who voiced Augustus Caesar, the voices for the leaders were recorded in early 2009, approximately a year and a half before the release of the game.

The 18 base game civilizations were: America (led by George Washington), the Aztecs (led by Montezuma I), Egypt (led by Ramesses II), England (led by Elizabeth), Germany (led by Bismarck), Greece (led by Alexander), Songhai (led by Askia), the Iroquois (led by Hiawatha), the Ottomans (led by Suleiman), Rome (led by Augustus), France (led by Napoleon), Japan (led by Oda Nobunaga), China (led by Wu Zetian), Russia (led by Catherine), India (led by Gandhi), Persia (by Darius), Arabia (led by Harun al-Rashid), and Siam(led by Ramkhamhaeng). Genghis Khan of Mongolia was added as a preorder DLC, till October 25, 2010, when it was made free.

Seven other DLCs were added: Nebuchadnezzar II of Babylon, Isabella of Spain, Pachacuti of the Incas, Kamehameha of Polynesia, Harald Bluetooth of Denmark, and Sejong of Korea.


Features:

The amazing features of Civilization V can only be experienced after your first install on your OS.

  1. INVITING PRESENTATION Jump right in and play at your own pace with an intuitive interface that eases new players into the game. Veterans will appreciate the depth, detail and control that are highlights of the series.

  2. BELIEVABLE WORLD Ultra realistic graphics showcase lush landscapes for you to explore, battle over and claim as your own. 

  3. COMMUNITY & MULTIPLAYER Compete with players all over the world or locally in LAN matches, mod* the game in unprecedented ways, and install mods directly from an in-game community hub without ever leaving the game. 

  4. WIDE SYSTEM COMPATIBILITY Civilization V operates on many different systems, from high end desktops to many laptops. 

  5. ALL NEW FEATURES A new hex-based gameplay grid opens up exciting new combat and build strategies. City States become a new resource in your diplomatic battleground. An improved diplomacy system allows you to negotiate with fully interactive leaders.

  6. Huge Battles Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape.The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.

  7. Live History Write your own epic story each time you play! Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world’s most powerful empire.

  8. Improved Diplomacy Negotiate with some of history’s most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.

  9. In-Game Community Hub compete with Civ players from all over the globe via the Internet, offering endless ways to rule the world.

  10. Modability With unprecedented modding tools, players will have a nearly unlimited options for modifying Civilization V any way they like.

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System Requirements:

Minimum Requirements:

  1. OS: Windows® Vista SP2/ Windows® 7 

  2. Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz

  3. Memory: 2GB RAM 

  4. Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics 

  5. DirectX®: DirectX® version 9.0c 

  6. Hard Drive: 8 GB Free 

  7. Sound: DirectX 9.0c-compatible sound card 


Recommended Requirements:

  1. OS: Windows® Vista SP2/ Windows® 7 

  2. Processor: 1.8 GHz Quad Core CPU 

  3. Memory: 4 GB RAM 

  4. Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better

  5. DirectX®: DirectX® version 11

  6. Hard Drive: 8 GB Free 

  7. Sound: DirectX 9.0c-compatible sound card 

Download size:

Total download size of all files are 5.86 GB.

This game is divided into 2 parts where one file consists of 4.99 GB of data and the other part consist of 856.13 MB of data.

Note:

If the links are broken then please use the Request page link or use the comments section for informing us about the problems you are facing so we could fix the problem as soon as possible. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.com

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