Summary:
Dishonored 2 is set 15 years after the Lord Regent has been vanquished and the dreaded Rat Plague has passed into history. An otherworldly usurper has seized Empress Emily Kaldwin’s throne, leaving the fate of the Isles hanging in the balance. As Emily or Corvo, travel beyond the legendary streets of Dunwall to Karnaca, the once-dazzling coastal city that holds the keys to restoring Emily to power. Armed with the Mark of the Outsider and powerful new abilities, track down your enemies and take back what’s rightfully yours.
Introduction:
Play your way in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? Will you make your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes, as you play through each of the game’s hand-crafted missions
Game Type:
Dishonored 2 is an action-adventure video game.
A stealth game (also known as sneak ’em up games) is a type of video game in which the player primarily uses stealth to avoid or overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists who are special forces operatives, spies, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and platformers.
The action-adventure video game genre includes video games that combine core elements from the action and adventure genres. With the decline of the adventure game genre from mainstream popularity, the use of the term (and the hybrid term “action-adventure”) has been more liberal. It is not uncommon for gamers to apply the term “adventure” or “action” to describe the genre of fiction to which a game belongs, and not the gameplay itself. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games, and can include many games which might better be categorized under narrow genres. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. If there is action, it is generally confined to isolated mini games. Pure action games have gameplay based on real-time interactions that challenge the reflexes. Therefore, action-adventure games engage both reflexes and problem-solving, in both violent and non-violent situations.
Game play:
Dishonored 2 is an action-adventure game with stealth elements played from a first-person perspective. After playing as Empress Emily Kaldwin during the prologue, players may decide to play either as Emily or as Corvo Attano (the protagonist from the previous game). Side missions unlock alternate methods of assassination, non-lethal approaches and paths to navigate the main mission. Both characters wield swords, pistols, crossbows, a retractable blade, grenades and mines—all of which are upgradable. Upgrades may be purchased at black market shops found throughout the levels, and blueprints scattered across levels unlock new potential upgrades (in New Game Plus playthroughs, blueprints already acquired are converted into additional coin). Coin is required to buy these upgrades, which again may be found throughout a level or gained from other collectibles, like stealing paintings. Players can choose whether to play stealthily or not, and can finish the game without taking a life. Health elixirs and food consumables will restore health, while mana elixirs replenish mana.
Enemy detection works on line-of-sight, with players being able to use cover or high areas out of enemies’ cones of vision to stay undetected. Darkness can aid the player in staying hidden, but it is only effective at a distance. Enemy alert meters and musical cues let the player know if they’ve been spotted. Noise will cause enemies to go to investigate, including noise made by broken bottles or the player striking a sword against the wall; this may be used deliberately to lure guards into traps or disrupt their patrol route. Players can look through keyholes to help them survey a room before entering, and can lean-to look from cover without fully exposing themselves. The player is now able to be detected if they peer out from behind a wall for too long, a feature not seen in Dishonored. To avoid detection, the player may choke people out or have their throat slit. Bodies can be carried away and concealed. Alarms can be disabled to assure that enemies are not alerted to the player’s presence. Walls of Light, barriers powered by wind or whale oil, are subject to have their power turned off or be rewired so that only enemies are killed by going through them. Whale oil canisters explode on harsh impact, and can be thrown at enemies to that end.
Dishonored 2 introduces non-lethal combat moves to throw people off-balance or knock someone unconscious—choke-holds, blocks, pushes, kicks, crouch-slides, drops from high up, sleep darts, stun mines, and various supernatural abilities—and features the chaos system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world. The game adds a new element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a “sympathetic” person gives the player more chaos than killing others, while in contrast killing a murderous character gives the player a lesser amount. The amount of chaos accrued affects the dialog used by Emily and Corvo and the quantity of enemies present in each given level. Further, insects called bloodflies make nests in corpses; therefore if many people are killed, there will be an increase in bloodflies. Loot can be found in the nests which, if destroyed, can be obtained. The bloodflies similarly encourage the player to hide bodies from them while on a mission. Each level in the game is intended to have a unique theme, in either fiction or game mechanic. In one level, the player is confronted with two factions each with their own assassination target, and may use the level’s reoccurring dust storms for cover. In another, time distortion is introduced as the player traverses an abandoned mansion in ruins. The player is given a device that lets them glimpse three years into the past, where the mansion is still occupied and guards roam, and can shift back and forth between the two points in time.
Abilities and powers:
As in the first game, the player has access to supernatural powers. These powers are optional and may be rejected. Independently from whether these supernatural powers are rejected or not, the player receives a heart item which aids in the discovery of bonecharms and runes; these provide passive perks and skill points, respectively; if the powers are not accepted, runes are converted into additional coins. The heart also reveals whether those the player comes across are sympathetic, guilty or murderous. Unlike the first game, the upgrading system was changed to a skill tree with multiple paths and more possible upgrades; a power may have a lethal or non-lethal upgrade. Each character has unique powers. “Dark Vision”, the power that more easily identifies the player’s surroundings, including where an enemy directs their gaze, is available to both. Another skill tree, applied to both playable characters, unlock more passive abilities which do not consume mana, such as the ability to run faster and jump higher, or the ability to craft bonecharms.
Corvo retains many of the powers available in the first game, though his progress in them has been reset. “Blink” still teleports him to a chosen location, but in addition can be upgraded to freeze time or impart damage on impact with the momentum gained from teleportation. Corvo may summon rats with “Devouring Swarm” to clear dead bodies before bloodflies lay eggs in them. While its original use allowed Corvo to possess animals and humans, “Possession” is enhanced to take control of dead bodies as well as multiple hosts in succession. “Bend Time” can be used to slow down time, circumventing dangerous checkpoints or reaching enemies unobserved. The ability known as “Windblast” enables Corvo to summon a blast of wind that can deflect projectiles and push enemies off ledges. Emily has powers new to the series, including “Far Reach”, which allows her to pull objects and enemies toward her and travel without physical movement by clasping onto something to propel herself forward. She can use “Mesmerize” to distract her enemies, moving them into a state of sedation. “Domino” permits Emily to connect several of her enemies together so that they share the same outcome. With “Shadow Walk”, she is turned into a shadowy cloud that moves swiftly and changes tangibility at will. “Doppelganger” conjures a clone of Emily in order to misdirect her opponents, and can work alongside “Domino”.
Dishonored 2 borrows many of the gameplay elements from the original Dishonored. Players define their own play style by blending immersive first-person action, assassination, stealth, mobility, and the game’s combat system. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack head on with weapons drawn. The player can also eliminate key targets by arranging an “accident” for them to fall into, veering on the edges of poetic justice.
Dishonored 2 will feature the same campaign style as its predecessor in which the protagonist must advance through a series of missions, using a creative blend of powers and weapons. Emily will have her own set of unique abilities while Corvo retains his now deepened and expanded abilities from the original game. The game features branching upgrade paths for its powers but also offers the option to play entirely without supernatural abilities. These abilities feature a lethal and non-lethal upgrade path.
After playing the opening prologue of the game as Emily Kaldwin, the player will be faced with a permanent choice to play as either Emily or Corvo for the remainder of the game. Each character retains their own, unique abilities, with Corvo’s “Blink” being substituted with Emily’s “Far Reach”, along with several other original powers. The game can be completed entirely without taking a single life in the process. Dishonored 2 also features system for crafting bone charms.
Each level in Dishonored 2 has a unique theme, whether in “fiction” or “mechanic.” For example, in one mission, players can extrapolate tensions between two rival factions to further their own ends, aid one in its fight against the other, or neither. Occasional dust storms hinder the AI’s sight and visibility, allowing the player to move by stealthily. Throughout missions, the player can come across random encounters with the citizens of Karnaca. For example, one instance involves a gang member threatening to expose a black-market dealer, and the player is offered the option to diffuse the situation. In-between levels, the player will take refuge on the Dreadful Wale, a ship where a player can rest and upgrade their gear.
The majority of the game occurs on the tropical Isle of Serkonos, in the city of Karnaca. There, insects called “bloodflies” hatch in dead corpses, and act as a substitute for the Rat Plague present in the original Dishonored. Players are encouraged to hide bodies from these flies to prevent them from attacking him/her, but can also use them to harass enemy guards. Players who kill more characters will notice an increased bloodfly count in future missions.
Features:
The main exciting features of Dishonored 2 can be experienced throughout the game after your first install.
The Assassins
As fully voiced characters, Emily Kaldwin and Corvo Attano now bring their own perspectives and emotional responses to the world and story. Use each character’s set of powers, gadgets and uniquely-tuned weapons in creative ways as you explore the world – whether you fight your way through the city streets or sneak across the rooftops – and which enemies you decide to eliminate or spare.
Supernatural Powers
Advanced bonecharm crafting and all-new upgrade trees allow you to customize your powers in vastly different ways. Become a living shadow to silently stalk your targets, link enemies so they share a common fate, or mesmerize your foes and dominate their minds. Choose from nearly infinite combinations of violence, nonlethal combat, powers and weapons to accomplish your objectives.
Imaginative World
From the grimy, rat-infested streets of Dunwall to the lush, exotic coasts of a decaying Karnaca, immerse yourself in stylized locales created by Arkane’s premiere art and narrative teams. The world is a character in its own right, rich with story, architecture and eclectic characters. It is also punctuated by signature mission locations, such as the Dust District, ravaged by dust storms and warring factions, and a madman’s mansion made of shifting walls, deadly traps and clockwork soldiers.
The Void Engine
Dishonored 2 is beautifully brought to life with the new Void Engine, a leap forward in rendering technology, built from id Tech and highly customized by Arkane Studios. Designed to support world-class art direction and take full advantage of the powerful hardware this generation has to offer, the Void Engine allows for significant advances to all game systems, including responsive stealth and combat Artificial Intelligence, lighting and graphical rendering, impressively dense urban environments, and story presentation.
This slideshow requires JavaScript.
System Requirements:
Minimum Requirements:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64-bit versions)
Processor: Intel Core i5-2400/AMD FX-8320 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better
Storage: 60 GB available space
Recommended Requirements:
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit versions)
Processor: Intel Core i7-4770/AMD FX-8350 or better
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1060 6GB/AMD Radeon RX 480 8GB or better
Storage: 60 GB available space
Download size:
Total download size of all files are 44.45 GB.
This game is divided into 8 parts where each file consists of 4.99 GB of data and the last part consist of 1.36 GB of data.
Note:
If the link doesn’t work please use contact me link or use the comments for informing me about the problems you are facing. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.com
Download:
The file is hosted on MegaUp.
MegaUp:
Server 1:
Server 2:
Comments