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God of war 4

Summary:

Many years have passed since Kratos took his vengeance against the Olympian gods, and he now lives with his young son Atreus in ancient Norway in the realm of Midgard. The game opens following the death of Kratos’ second wife and Atreus’ mother, Faye, whose last wish was for her ashes to be spread at the highest peak of the nine realms. Before starting their journey, Kratos is confronted by a mysterious man with godlike powers. After seemingly killing him, Kratos and Atreus begin their journey.

Reaching the Lake of the Nine, Kratos and Atreus encounter the friendly World Serpent, Jörmungandr. After running into impenetrable black mist which can only be extinguished with the Light of Alfheim, they receive aid from the Witch of the Woods to use the Bifröst in order to travel to Alfheim and secure the Light. Upon vanquishing the mist and reaching Midgard’s peak, they overhear a conversation between the mysterious man, revealed to be Baldur, his nephews Modi and Magni, and the imprisoned Mímir. After they leave, Kratos and Atreus confront Mímir, who reveals that their goal is actually in Jötunheim, but travel there has been blocked to keep out Odin and Thor. Mímir, however, knows another passage. He instructs Kratos to cut off his head and have it revived by the Witch of the Woods, revealed to be Freya. Kratos immediately distrusts her, but both Freya and Mímir warn him that he must tell Atreus about his true nature.

Introduction:

While the first seven games were loosely based on Greek mythology, this installment takes the series to Norse mythology. Six of the nine realms of Norse mythology can be explored. Predating the Vikings, the majority of the game takes place in ancient Norway in the realm of Midgard, inhabited by humans and other creatures and is the same realm that the Greek world had existed in. As more creatures began appearing, many humans fled. Other realms visited as part of the story include Alfheim, the mystical home of the light and dark elves, Helheim, the icy land of the dead, and Jötunheim, the mountainous land of the giants. Other explorable realms include Niflheim, a realm of poisonous fog with a maze-like structure of rewards, and the fire realm Muspelheim, featuring the six Trials of Muspelheim; completing each trial grants rewards and advances Kratos and Atreus closer to the top of a large volcano. Access to the other three realms—Asgard, home of the Æsir gods, Vanaheim, home of the Vanir gods, and Svartalfheim, home of the dwarves—have been blocked by the ruler of Asgard and the Æsir gods, Odin. At the center of the realms is the mythical tree Yggdrasil, which connects each realm together. Although each realm is a different world, they simultaneously exist in the same space. Travel to and from realms can be done by the use of the Bifröst from a root of Yggdrasil contained within a temple located at the center of the Lake of the Nine. The temple was created by the now dead Týr, a peaceful God of War who had traveled to other lands and learned about their mythologies; Odin had him killed as he believed Týr was secretly aiding the giants and would try to overthrow him.

Game Type:

God of War is an action-adventure video game.

The action-adventure video game genre includes video games that combine core elements from the action and adventure genres. With the decline of the adventure game genre from mainstream popularity, the use of the term (and the hybrid term “action-adventure”) has been more liberal. It is not uncommon for gamers to apply the term “adventure” or “action” to describe the genre of fiction to which a game belongs, and not the gameplay itself. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games, and can include many games which might better be categorized under narrow genres. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. If there is action, it is generally confined to isolated mini games. Pure action games have gameplay based on real-time interactions that challenge the reflexes. Therefore, action-adventure games engage both reflexes and problem-solving, in both violent and non-violent situations.

Game play:

The game has been described in detail with such sectors given below,


Items and Abilities


Choose Difficulty


Characters

The gameplay is vastly different from the previous installments, as it was rebuilt from the ground up. Although the previous main installment, Ascension (2013), introduced multiplayer to the series, this installment is single-player-only. The game features a third-person, over-the-shoulder free camera, a departure from the previous installments, which featured a third-person, fixed cinematic camera (with the exception of 2007’s 2D side-scroller Betrayal). Cinematographically, the game is presented in a continuous shot, with no camera cuts. The game is open, but it is not open-world. Due to it being open, players can fast travel to different locations. As the ability to swim was cut from the game,players instead use a boat to traverse bodies of water. Just like previous entries, there are puzzles for players to solve to progress through parts of the game. Enemies in the game stem from Norse mythology, such as variants of trolls, ogres, dark elves and their king, wolves, wulvers, nightmares, draugrs, tatzelwurms, as well as Gullveig and the revenants, beings warped by seiðr magic, among other original creatures. Valkyries appear as optional boss battles, and players can free the dragons Fáfnir, Otr, and Reginn—dwarfs that were turned into dragons—in addition to battling a dragon called Hræzlyr.

A major change is that Kratos no longer uses his signature double-chained blades, the Blades of Chaos, as his default weapon. Instead, he uses a magical battle-axe, called the Leviathan Axe, which is infused with ice elemental magic. The axe can be thrown at enemies and magically summoned back to his hand (similar to Thor’s hammer Mjölnir). Larger enemies have precision targets and throwing the axe at those targets stuns the enemy. The weapon can also be thrown at environmental objects to trigger a damaging explosion and it can freeze objects and some enemies in place for puzzle solving until the axe is summoned back to Kratos’ hand. The axe has standard light and heavy attacks, and over time, it can be upgraded with runes to allow for special runic attacks, with one slot being for a light runic attack and the other for heavy. This provides players with a variety of options to cater to their own play style. For example, one of the light runic attacks allows Kratos to charge the axe and let out a burst of energy and one of the heavy runic attacks allows Kratos to summon a swirling ice storm. Another new weapon that Kratos utilizes is the Guardian Shield. When not in use, it folds up and appears like a vambrace on Kratos’ left forearm. When summoned, the shield can be used offensively and defensively, similar to the Golden Fleece in previous games. Kratos also utilizes hand-to-hand combat, a feature originally introduced in Ascension. The Blades of Chaos, infused with fire elemental magic, are acquired late into the game via a plot device and perform similarly as they did in previous installments, but can also be upgraded with light and heavy runic attacks.

Similar to previous games, there is a “Rage” ability called Spartan Rage. Like the previous versions, the Rage ability has a meter that gradually fills during combat. With this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies. The game also features elements similar to role-playing video games (RPGs). There are crafting resources for the player to find that allow them to create new or upgrade existing armor with better perks. Players also accumulate a currency called Hacksilver, a key component in crafting and purchasing new items. Experience points (XP) are used for learning new combat skills. Throughout the game world, players find chests containing random items, such as Hacksilver and enchantments for improving armor and weapons, as well as two special items, Iðunn’s Apples and Horns of Blood Mead, which increase the maximum length of the healthand rage meters, respectively. Quick time events have changed from previous games.[6] Enemies display two meters above their heads, one for health (the color of which indicates the enemy’s difficulty) and the other for stun. Filling up the stun meter helps to defeat more difficult enemies. When the stun meter is full, a grab-prompt will appear. Depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes.

Although the game is played entirely as Kratos, there are times when the player may choose to passively control Kratos’ son, Atreus. One button is dedicated to Atreus and its use depends on the context. For example, if the player needs assistance, they can look at an enemy, press the button, and Atreus will use his Talon Bow to shoot arrows at the enemy. The arrows have little effect on an enemy’s health, but do increase the stun meter. Over the course of the game, Atreus helps in combat, traversal, exploration, and puzzle-solving. When facing a large number of enemies, he distracts the weaker ones as Kratos fights the stronger ones. If too many enemies gang up on Atreus, he is knocked out for the remainder of that combat. Just like Kratos, Atreus acquires new skills, armor, special arrows, such as lightning arrows, as well as runic attacks for his Talon Bow, but it only has one slot instead of two. Atreus’ runic attacks summon different spectral animals with different abilities. For example, one summons a wolf that attacks enemies, while another summons the squirrel Ratatoskr that will dig up orbs to replenish Kratos’ health or rage meters. These orbs are also found throughout the game world and dropped by downed foes.

Items and Abilities:

Weapons:

  1. Leviathan Axe: Kratos’s primary weapon is a one-handed battle-axe with frost magic properties. Leviathan can be immediately recalled by Kratos after being thrown. The axe originally belonged to Faye, a Jötnar and the wife of Kratos and mother of Atreus. The brothers Sindri and Brok crafted the axe long ago and assist Kratos in upgrading it, giving it higher strength and, with the right skills, the ability to freeze and slow down enemies.

  2. Kratos’ Fists: Kratos’s uses his fists in unarmed combat and can perform multiple hit combos.

  3. Talon Bow: Atreus’ primary weapon is a magical bow and arrows. The bow has the ability to summon spectral animals to perform attacks and assist Kratos in combat. Later on, it can gain the ability to weaken or shock enemies, among other things when used in various parts of the environment.

  4. Guardian Shield: Kratos has a gauntlet that transforms into a circular shield for parrying blows and wide-ranged attacks. The shield can be used to block attacks, projectiles, and a well-timed block can parry enemies’ attacks. The shield can be upgraded to perform powerful slams and area-of-effect attacks.

  5. Blades of Chaos: Midway through the game, Kratos returns to his cabin and reclaims his trademark weapon from the previous games. The blades, while weaker, offer wider and faster attacks than the Leviathan Axe to make up for it. They also channel the fire element, making them effective against Hel-Walkers and other enemies resistant to the axe’s frost element. Upgrades to them will increase their runic power and give them the ability to burn enemies, sapping their health.

Relics:

  1. Spartan Rage: After Kratos builds his rage meter, he can channel Spartan Rage in combat. This powerful transformation ignites flames onto the fists of Kratos. His speed is drastically increased and the power of his unarmed attacks is increased, as well as adding invulnerability (His rage meter depletes in place of his health when hit) and slow health regeneration. Spartan Rage has its own moveset which includes channeling shockwaves, performing ground slams, and thrown rocks and projectiles. However this robs him of the ability to use the Leviathan Axe or Blades of Chaos until his rage runs out. Collecting 3 Horns of Blood Mead can increase his maximum rage so he can stay in it longer. 

  2. Bifröst: a relic that can be used as a key to travel between the Nine Realms. The Realms of Muspelheim, Alfheim and Niflheim can be unlocked by getting their respective realm rune ciphers whereas Helheim, Jötunheim are unlockable through progress. The only realms locked are Asgard, Vanaheim and Svartalfheim.

  3. Head of Mimir: The head of Mimir is severed by Kratos during the events of the game after which the character itself becomes a constant ally and companion to Kratos and Atrreus.  While the head doesn’t actually have any gameplay elements, he can be used for unlocking certain content and lore.

  4. Stone Masons Chisel Tip: Kratos can use this open doors locked behind magic gates.

Artifacts:

  1. Armor Sets: Armor sets consist of a combination of wrist, chest, and waist armor. Krato’s can uncover armor from chests in the world, defeating powerful enemies, and by purchasing from the shops of Brok or Sindri.

  2. Boat: Kratos and Atreus use a boat to navigate across the Lake of Nine among other places.

Choose Difficulty:

  1. Give Me A Story

  2. Give Me A Balanced Experience

  3. Give Me A Challenge

  4. Give Me God of War

God Mode is the hardest difficulty setting in God of War, Chains of Olympus, Ghost of Sparta and God of War (2018), as well as the second hardest setting in God of War II, and the normal difficulty in God of War III. In Chains of Olympus, God of War and Ghost of Sparta, the player unlocks it by beating the game on one of three easier difficulty settings. Subsequently, beating the game in God Mode usually unlocks various features and rewards.

God Mode differs in God of War and Chains of Olympus. In God of War, the value of the Orbs remains, but costumes cannot be used. In Chains of Olympus and Ghost of Sparta, it shares similarities to God of War II’s Titan Mode, in which Orbs are worth only half as much.

The God Mode appeared again in God of War (2018). Said mode has its own save and a disclaimer warning the player that they can’t change the difficulty after selecting it. The mode is far more difficult as enemies will be replaced by tougher and far greater enemies by the start, and if left alone for too long they will be able to change levels and become stronger to face.

Characters:

  1. Kratos: The main character of the game. After the events of God of War III, Kratos seemed to have moved to Scandinavia and has started a family. He has become older and wiser, and he has better control over his temper, his actions are no longer simply based on rage and anger, and he shows moments of regret at lashing out. However, he does this to discipline his son and tells him that not to be sorry, but be better.

  2. Atreus: The son of Kratos and Faye, Atreus is a young boy who accompanies Kratos on his journey. He is taught how to hunt early in the game and is shown to be impulsive and undisciplined. He has the ability to read runic writings and is more knowledgeable about the world and its inhabitants than Kratos. He is unaware of the god status of Kratos. He is eventually revealed to be also named Loki, the mythological God of Mischief.

  3. Baldur/The Stranger: The main antagonist of the game. A man who attacks Kratos at his own home. He is tattooed with runes which gives him the strength equal to Kratos. Later, he is revealed to be Baldur, the son of Odin and Freya who was enchanted with invulnerability with the side-effect of being incapable of feeling sensations, pain or pleasure.

  4. Faye: The mother of Atreus and second wife of Kratos. She dies shortly before the events of the game. 

  5. Jörmungandr: Also known as the World Serpent, this mythical creature is the last of the Jötnar and is discovered by Kratos and Atreus in the Lake of Nine in Midgard. He has a fierce hatred for Thor and the two are destined to kill each other during Ragnarok.

  6. Freya/The Witch in the Woods: Encountered shortly after Kratos and Atreus embark on their adventure. She immediately senses that Kratos is a god. She assist the pair on their adventure, assisting them in traveling between worlds. Later, she is revealed to be Freya, one of the Vanir gods and ex-wife of Odin who banished her to Midgard and left her incapable of leaving or harming others and also robbed her of her Valkyrie abilities. 

  7. Sindri and Brok (Huldra Brothers): These dwarf brothers are encountered many times through the game and are renowned blacksmiths, having forged Leviathan and Mjölnir, the hammer of Thor. The two have renounced their formal partnership before the events of the game. They provide upgrades for Kratos’ and Atreus’ weapons and armor throughout the realms.

  8. Magni and Modi: The sons of Thor. They help their uncle Baldur in his quest to find someone and as a result come into conflict with Kratos and Atreus.

  9. Mimir: The figure of expansive knowledge and wisdom who claims to be the smartest man alive. He was banished to Midgard and sealed in a tree by Odin. Kratos cuts his head off and has it reanimated, after which he starts serving as the guide of Kratos and Atreus.

  10. Valkyries: Female entities who take the warriors that were killed in battle to Valhalla. There are a total of nine Valkyries, including their queen Sigrun.

  11. Thor: God of Thunder, son of Odin, father of Modi and Magni and half-brother of Baldur. He appears in the secret ending of the game, conjuring a thunderstorm and lightning over Kratos’ house and issuing a fight between him and Arteus.

  12. Odin: The unseen but overarching antagonist of the game, he is the Allfather and King of Asgard as well as the Aesir gods. He is the father of Thor and Baldur, ex-husband of Freya and grandfather of Modi and Magni. He is noted to be responsible for the majority of the events of the game as he targets Kratos because of his fear towards him.

Features:

The amazing features of God of war 4 can only be experienced after your first install on your OS.


Explore God of War’s depths…

Dive into the mythology of Sony Santa Monica’s epic action adventure with behind-the-scenes podcasts, videos and articles.


The monsters of God of War

Discover some of the terrifying creatures you’ll encounter during your perilous journey.  Witness their transformation from sketch, to digital painting, to a fully animated in-game character.


Draugr

Feel the dread of an undead horror, fuelled by pure rage – a veritable blight on Midgard


Fire Troll

Fear the monstrous visage of this solitary creature with incredible strength and elemental powers.


Revenant

Witness the power of this fearsome sorceress, twisted by zealous devotion to Seider magic.

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System Requirements:

Minimum Requirements:

  1. GPU: GeForce GTX 980 TI

  2. CPU: Intel(R) Core(TM) i7-6700K CPU @ 3.00GHz

  3. RAM: 8 or 10 GB

  4. Hard Space: 32 GB – 60 GB (After extraction)

Recommended Requirements:

  1. GPU: GeForce GTX 1070

  2. CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz

  3. RAM: 16GB

  4. Hard Space: 32 GB – 60 GB (After extraction)

Download size:

Total download size of all files are 36.10 GB.

This game is divided into 20 parts where each file consists of 1.90 GB of data and the last part consist of 3.17 MB of data.

For DLC 6.27 MB additional is required to download.

Note:

If the link are broken then please use the Request page link or use the comments section for informing us about the problems you are facing so we could fix the problem as soon as possible. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.com

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