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Hitman Absolution

Summary:

Set after the events of Hitman: Blood Money, the game begins with Agent 47 detailing his relationship with his handler Diana Burnwood whom he had trusted until she, without explanation, betrayed the International Contract Agency (ICA) by sabotaging their funding and database, using the subsequent confusion to vanish. After the ICA is reformed, 47 is tasked by his new handler, Benjamin Travis, a high level official within the ICA, to kill Diana for her betrayal and retrieve an important Agency asset, a teenage girl named Victoria, from her mansion in Chicago. 47 sneaks into her mansion and shoots Diana, but rather than finishing her off, 47 comforts his dying friend and asks her why she betrayed the ICA. Diana discovered Victoria was genetically-engineered to become an assassin for the ICA, and not wishing to see Victoria suffer the same fate as 47 she betrayed the ICA and escaped with her. As Diana’s final request, 47 agrees to protect Victoria, for which Travis brands him a traitor.

Introduction:

Following the events of Hitman: Damnation, Agent 47’s handler Diana Burnwood, without explanation, betrayed her employer, the International Contract Agency (ICA) by revealing their identity to public and sabotaging their funding and database, before using the subsequent confusion to vanish. After the reformation ICA, 47 was tasked by his new handler, Benjamin Travis, a high level official within the ICA, to eliminate Diana for her betrayal and retrieve an important Agency asset; a teenaged girl named Victoria, from her mansion in Chicago, Illinois.

Game Type:

Hitman: Absolution is a stealth video game.

A stealth game (also known as sneak ’em up games) is a type of video game in which the player primarily uses stealth to avoid or overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists who are special forces operatives, spies, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and platformers.

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

Game play:

Hitman: Absolution is a stealth video game in which the player assumes the role of a hitman named Agent 47. Presented from a third-person perspective, the gameplay centers around completing set objectives within a series of levels. Objectives can range from simply reaching the end of the level, to killing specific individuals. Players choose how to complete each level, taking branching paths to get to a target or location. Players may use pistols, bottles or bricks, assault rifles, shotguns, fiber-wire, or steel pipe against enemies if opting for the action-oriented approach, or avoid enemies altogether, not being seen, using disguises, blending into the environment, and only attacking the set target(s), if using the stealth-oriented approach. Agent 47 also has the ‘Instinct’ ability that lets the player monitor enemies more easily. There are also environmental ways to kill or distract individuals; players can use poison to spike coffee, pull switches to make a disco ball fall and break, cause a massive explosion at a gas station, pull a switch to cause scaffolding to fall down, cause fires, or set off fireworks. Players complete chapters in order to progress through the story. The player journeys to various locations, including a mansion, library, strip club, gun store, wrestling arena, courthouse, and hotel during the story.

The game introduces an online option to the series, ‘Contracts’, where players can create their own missions for other players to complete. Players choose one of the areas from the game’s story missions and decide which non-player characters (NPCs) are required to be eliminated, what weapon must be used to eliminate each target, what disguise is required, whether the body must be hidden or not and if the player is allowed to be spotted by the AI. “Contracts” was shut down in May 2018 due to IO Interactive not owning or controlling the online servers but needing to comply with GDPR legislation.

In Hitman: Absolution, the player assumes the role of a hitman named Agent 47. Presented from a third-person perspective, the gameplay centers around completing set objectives within a series of levels. Objectives can range from simply reaching the end of the level, to killing specific individuals.

Unlike its predecessors, Absolution follows linear gameplay. Big, sandbox type missions of previous titles are now replaced by linear levels, divided into several mini-missions, called segments, which are connected to each other via a single entrance or exit.

Despite linear level design, however, players can choose how to complete each level to some extent, using firearms and melee weapons against enemies if opting for the action-oriented approach, or avoid enemies altogether and only attacking the set target(s), if using the stealth-oriented approach. Agent 47 also has the ‘Instinct’ ability that lets the player monitor enemies more easily. There are also environmental ways to kill or distract individuals; players can use poison to spike coffee, pull switches to make a disco ball fall and break, cause a massive explosion at a gas station, pull a switch to cause scaffolding to fall down, cause fires, or set off fireworks. Players complete chapters in order to progress through the story. The player journeys to various locations, including a mansion, library, strip club, gun store, wrestling arena, courthouse, and hotel during the story.

Like the previous Hitman titles, Absolution also relies on disguise system to complete a mission. However the disguise detection system has been changed completely from previous games, as the people wearing similar clothes to that of 47 can see through his disguise faster, even from a medium distance, while others cannot see though it. Players can use instinct ability to blend into environment and act casually, thus eradicating the chances of detection through disguises.

The game also introduces an online option to Hitman series, ‘Contracts mode’, where players can create their own missions for other players to complete. Players choose one of the areas from the game’s story missions and decide which NPC’s are required to be eliminated, what weapon must be used to eliminate each target, what disguise is required, whether the body must be hidden or not and if the player is allowed to be spotted by the enemies

New features:

  1. Saves are replaced by checkpoints.

  2. Large, self-contained, open-ended missions have been replaced by a series of linear mini-missions, each connected via a single door. No mini-missions contain multiple exit points, nor do any allow players to leave the same way they came in.

  3. There are cinematic sequences during the missions, therefore, the newspaper feature is removed.

  4. Point shooting, which allows 47 to place strategic shootings in slow motion to kill multiple enemies quickly at the cost of Instinct, similar to the Dead Eye mechanic in Red Dead Redemption or Mark And Execute from Splinter Cell: Conviction and Blacklist.

  5. Absolution introduces a “Contracts Mode”, which allows players to select up to three targets from within any level to assassinate and create a custom made challenge that can be saved and shared online. They can bring in any weapons they like and use any weapons from within the level, but they have to be able to complete the contract they set up in order to be allowed to save the challenge.

  6. Weapons and disguises collected during Story Mode can be used on Contracts Mode for free, but the player can also buy them using money gain from contracts. 

  7. 47 can take cover and peek around corners similar to most third person shooters. He can also grab targets over low covers.

  8. Absolution has an improved firearm aiming system that is more typical of third person shooters, unlike the previous games, as aiming the gun is required before firing it. The first-person view is also removed.

  9. The ability to hold Breath is introduced, which makes 47 more accurate while firing weapons.

  10. 47 can now conceal heavy weapons or long rifles, thus removing the ICA crates and weapon briefcases.

  11. 47 can now subdue or kill targets from behind with his own hands, removing the necessity of sedatives.

  12. 47 can now use his exceptional hand to hand combat training to his advantage during gameplay against other NPCs in the form of a quick time event.

  13. All the melee weapons kills in one hit regardless of use in front or behind.

  14. Some melee weapons, such as the bust, the bottle and the bong, will break after being used.

  15. Dual-wielding has been greatly expanded upon; now 47 can switch from carrying two of smaller firearms to only carrying one and vice versa mid-mission (if two of them are collected), unlike in Hitman: Blood Moneywhere the player had to choose between carrying one or two Silverballers before the mission started. Furthermore, when 47 dual-wields handguns, the pistols are fired one at a time and not simultaneously like before, allowing for less frequent reloads, and better efficiency.

  16. The circular inventory system has been removed and replaced with a D-pad-like one (or a simple vertical one if on PC and using keyboard and mouse) that doesn’t pause the game when brought up. It’s also limited to the pair of Silverballers, another kind of handgun (plus one of the same for dual-wielding if found), a sniper rifle, another large weapon such as a submachine gun (which can also be dual-wielded if another is found) or an assault rifle or a shotgun, a garrote weapon (usually the fiber wire), another melee weapon and a Remote Explosive.

  17. 47 can now find poison and sedatives in some of the levels. They are no longer available from the beginning, nor they are able to be obtained through the upgrades.

  18. The throwing mechanism has been improved with a lock-on system, when 47 throws bladed weapons such as knives and axes. When throwing a object, the game now shows its trajectory to make aiming easier.

  19. The Fiber Wire or a garroting weapon is now used by simply pressing a specific button, instead of first tensing the wire before executing the attack like in previous games. 47 now drag the targets with fibre wire it immediately after strangling them.

  20. 47 can no longer drop or throw firearms. Frisk searches, metal detector wands, and full-sized metal detectors have been completely removed.

  21. 47 can now take off silencers or put them on any time. Silenced weapons deal less damage but are useful for killing enemies silently.

  22. 47 can now hang on to ledges and move and can also grab NPCs above him or through windows and pull them over the edge, thus killing them.

  23. 47 can now hide two bodies in the Body Containers and also hide himself in them. Additionally, closets can now be used to hide bodies in.

  24. 47 can navigate through vents, allowing him to travel undetected while also scanning the environment for enemies.

  25. 47 can no longer walk around completely safely wearing a disguise as NPCs wearing same clothes will recognize him through the disguise. To prevent this, 47 can use Instinct, while in their sight radius, to trick them or simply keep his distance.

  26. 47 can now interact with his environment to hide at a safe spot, such as standing by a box of donuts pretending to eat one while disguised as a cop, standing by a food stand pretending to read a menu, or hanging on a wooden cross disguised as a scarecrow.

  27. 47 can now trigger car alarms by hitting or shooting the car to create a distraction. Previously, this was only possible by shooting the cars. Also, cars are now explosive.

  28. Instead of using the coin as the primary mean of distraction, 47 can now use bottle, brick, melee weapon, or even activate the radio for distractions.

  29. If 47 is caught trespassing or doing some other suspicious activity by guards, the rest of the NPCs won’t be alerted immediately like in older games. Instead, he will be asked to leave (if trespassing) or held at gunpoint and will have a moment to gain control of the situation by killing them or knocking them out before they can alert other people. 47 can also fake surrender, where he will grab the guard who approaches him, disarm them and take them as a human shield.

  30. The game now has a score system which gives points for actions such as killing discretely, hiding bodies and performing headshots and deducts points for infractions such as being spotted and killing non-targets. Subduing non-targets will also deduct points, however if the body is hidden, then the lost points will be restored. Each segment has separate scores, which determine the total score in a level. The rating is awarded depending upon the score.

  31. There are multiple objectives/achievements to unlock for each level, done through Challenges, that also affect the final score of a mission. The objectives vary, from collecting evidence to infiltrating using a specific disguise. Most of these deal with the way a target is eliminated or how many disguises 47 uses during a playthrough. The objectives are so varied that it’s impossible to get them all during a single session, and some of them directly oppose each other (such as Suit Only and Chameleon, the latter being collect all disguises), encouraging the player to replay levels and try different tactics.

  32. If 47 triggers a full scale alert, the level’s guards might call for backup.

  33. Crowds have been drastically improved, reacting to violence and alerting guards.

Features:

The main exciting features of Hitman Absolution can be experienced through out the game after your first install.

  1. Showcasing Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.

  2. Contracts Mode: Create your own custom hits by choosing the level, targets, weapons and the rules of assassination in an innovative new online mode. Created contracts can be shared with friends or the whole Hitman community and the money that you earn will unlock weapons, upgrades and disguises.

  3. Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.

  4. Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.

  5. Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.

  6. Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy.

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System Requirements:

Minimum Requirements:

  1. OS: Windows Vista, 7

  2. Processor: True dual core CPU (Intel, AMD) 

  3. Hard Drive Space: 24GB

  4. Memory: 2 GB RAM 

  5. Video Card: NV8600 512 Mb RAM, or AMD equivalent

  6. DirectX®: 10

Recommended Requirements:

  1. OS: Windows 7 64-bit

  2. Processor: Intel Core i7 or AMD Athlon II X4

  3. Hard Drive Space: 24GB

  4. Memory: 4 GB RAM 

  5. Video Card: NVIDIA GeForce GTX 260 or ATI Radeon HD 5770

  6. DirectX®: 11

Download size:

Total download size of all files are 14.80 GB.

This game is divided into 15 parts where each file consists of 990 MB of data and the last part consist of 929.8 MB of data.

Note:

If the link doesn’t work please use contact me link or use the comments for informing me about  the problems you are facing. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.com

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