Summary:
The player character, known as the Traveller, wakes up on a remote planet near their crashed spacecraft. They receive a message from an entity called “The Atlas” that offers its guidance, directing the character to make the necessary repairs to the spacecraft and collecting the resources needed to fuel a hyperspace jump to another solar system. En route, they encounter individual members of three alien species, the Gek, the Korvax, and the Vy’keen, that inhabit the galaxy.
Introduction:
As the Traveller moves towards other systems, they are alerted to a presence of a space anomaly in a nearby system. Travelling there they find a special space station (“space anomaly”) where two aliens wait for them, Priest Entity Nada and Specialist Polo. Nada and Polo have knowledge beyond what other aliens in the galaxy appear to possess, including being able to speak without translation to the Traveller. They are able to guide the Traveller towards meeting Atlas, either by directing them to the location of a nearby Atlas Interface, or to a black hole that can quickly take the Traveller closer to the centre of the galaxy. The Traveller investigates the Interfaces to find themselves in direct communication with the Atlas which wants them to continue to explore and collect information all while moving towards the centre, where the Atlas entity appears to be. The Atlas judges the Traveller’s progress, and grants it an Atlas Stone if it deems the Traveller worthy.
Game Type:
No Man’s Sky is an action-adventure survival game.
The action-adventure video game genre includes video games that combine core elements from the action and adventure genres.
Survival games are a subgenre of action video games set in a hostile, intense, open-world environment, where players generally begin with minimal equipment and are required to collect resources, craft tools, weapons, and shelter, and survive as long as possible. Many survival games are based on randomly or procedurally generated persistent environments; more-recently created games are often playable online, allowing multiple players to interact in a single persistent world. Survival games are generally open-ended with no set goals and are often closely related to the survival horror genre, in which the player must survive within a supernatural setting, such as a zombie apocalypse.
Game play:
No Man’s Sky is an action-adventure survival gameplayed from a first or third person perspective that allows players to engage in four principal activities: exploration, survival, combat, and trading. The player takes the role of a specimen of alien humanoid planetary explorer, known in game as the Traveller, in an uncharted universe. They start on a random planet near a crashed spacecraft at the edge of the galaxy, and are equipped with a survival exosuit with a jetpack, and a “multitool” that can be used to scan, mine and collect resources as well as to attack or defend oneself from creatures and hostile forces. The player can collect, repair, and refuel the craft, allowing them to travel about the planet, between other planets and space stations in the local solar system, engage in space combat with alien factions, or make hyperspace jumps to other star systems. While the game is open ended, the player may follow the guidance of the entity known as the Atlas to head towards the centre of the galaxy.
The defining feature of No Man’s Sky is that nearly all parts of the galaxy, including stars, planets, flora and fauna on these planets, and sentient alien encounters, are created through procedural generation using deterministic algorithms and random number generators from a single seed number. This 64-bit value leads to there being over 18 quintillion (1.8×1019) planets to explore within the game. Very little data is stored on the game’s servers, as all elements of the game are created through deterministic calculations when the player is near them, assuring that other players will see the same elements as another player by travelling to the same location in the galaxy. The player may make temporary changes on planets, such as mining resources, but these changes are not tracked once the player leaves that vicinity. Only some “significant” changes, such as destroying a space station, are tracked for all players on the game’s servers. The game uses different servers for the PlayStation 4 and Windows versions.
Through exploration, the player is credited with “units”, the in-game currency, by observing not-yet-seen planets, alien bases, flora and fauna in their travels. If the player is first to discover one of these, they can earn additional units by uploading this information to the Atlas, as well as having their name credited with the discovery to be seen by other players through the game’s servers. Players also have the opportunity to rename these features at this point within limits set by a content filter. No Man’s Skycan be played offline, but interaction with the Atlas requires online connectivity.
The player must assure the survival of the Traveller, as many planets have dangerous atmospheres such as extreme temperatures, toxic gases, and dangerous storms. Though the player can seek shelter at alien bases or underground caves, these environments will wear away at the exosuit’s shielding and armour and can kill the Traveller, thus the player must collect resources necessary for survival. By collecting blueprints, the player can use resources to craft upgrades to their exosuit, multitool, and spacecraft to make survival easier, with several of these upgrades working in synergistic manners to improve the survivability and capabilities of the Traveller. Each of these elements have a limited number of slots for both upgrades and resource space, requiring the player to manage their inventories and feature sets, though the player can either gain new slots for the exosuit or purchase new ships and multitools with more slots. Many features of the exosuit, multitool, and spacecraft need to be refuelled after prolonged use, using collected resources as a fuel source. Better equipment, and the blueprints and resources to craft that equipment, are generally located closer to the centre of the galaxy, providing a driver for the player.
While on a planet, the Traveller may be attacked by hostile creatures. They also may be attacked by Sentinels, a self-replicating robot force that patrols the planets and takes action against those that take the planet’s resources. The player can fend these off using the weapons installed on the multitool. The game uses a “wanted level” similar to that of the Grand Theft Auto series; low wanted levels may cause small drones to appear which may be easily fought off, while giant walking machines can assault the player at higher wanted levels. While in space, the Traveller may be attacked by pirates seeking their ship’s cargo, or by alien factions with whom they have a poor reputation. Here, the player can use the ship’s weapon systems to engage in these battles. Should the Traveller die on a planet, they will be respawned at their last save point without their exosuit’s inventory; the player can recover these materials if the player can reach the last death location. If the Traveller dies in space, they will similarly respawn at the local system’s space station, but having lost all the goods aboard their ship. Again, these goods can be recovered by travelling to the point at which the player died in space, but with the added uncertainty of pirates claiming the goods first.
Each star system has a space station where the Traveller can trade resources, multitools, and ships, and interact with one or more aliens from three different races that populate the galaxy. The player may also find active or abandoned alien bases on planets that offer similar functions. Each alien race has their own language, presented as a word-for-word substitution which initially will be nonsense to the player. By frequent communications with that race, as well as finding monoliths scattered on planets that act as Rosetta stones, the player can better understand these languages and perform proper actions when interacting with the alien non-player characters, gaining favour from the alien and its race for future trading and combat. Consequentially, improper responses to aliens may cause them to dislike the Traveller, and their space-bound fleets may attack the Traveller on sight. The game includes a free market galactic store accessible at space stations or alien bases, where some resources and goods have higher values in some systems compared to others, enabling the player to profit on resource gathering and subsequent trade.
No Man’s Sky is primarily designed as a single-player game, though discoveries can be shared to all players via the Steam Workshop, and friends can track each other on the game’s galactic map. Hello Games’ Sean Murray stated that one might spend about forty hours of game-time to reach the centre of the galaxy if they did not perform any side activities, but he also fully anticipated that players would play the game in a manner that suits them, such as having those that might try to catalogue the flora and fauna in the universe, while others may attempt to set up trade routes between planets. Players can track friends on the galactic map and the system maps. Due to limited multiplayer aspects, Sony does not require PlayStation 4 users to have a PlayStation Plus subscription to play the game online.
Post-release updates:
A large update released in November 2016, known as the “Foundation Update”, added the ability for the player to define a planet as a “home planet”, and construct a base on that planet from modular components created from collected resources. Once constructed, the player can then immediately return to their base via teleportation from a space station in the rest of the galaxy. The base supports adding special stations, such as research terminals, that can be manned by one of the sentient aliens, which can help to unlock additional base components and blueprints, tend to harvesting flora for resources, and other aspects. The player may opt to tear down the base and relocate to a different home planet at any time. The player also has abilities to construct devices such as automatic mineral drills in the field. The player is able to purchase starship freighters, which serve both as a space-bound base, with similar base-building and construction options as the planetary base, and as additional storage capacity that collected resources can be transferred.
The Foundation update also adds in two new play modes, with the original gameplay considered as the third, default mode. Survival mode is similar to standard gameplay but the difficulty is much higher—atmospheric effects have larger impact on the exosuit’s armour, alien creatures are more hostile, Sentinels are more alert and deadly, and resources tend to be sparse. If a player should die in Survival mode, they must restart without being able to recover their lost progress, though they still possess their credits, alien language progress, and known blueprints. Creative mode removes much of the mechanics that can kill the player’s character, and gives them unlimited resources for constructing bases.
A second update released in March 2017, known as the “Path Finder Update”, added several new features to the game. Among these included the ability to share bases with other players, as well as new vehicles called exocraft to help in exploration. The exocraft can be built on the player’s set home planet, and called upon on any other planet via a minor update released a few days afterwards. The update also contained a permadeath option that wipes the player’s progress completely on death; support for Steam Workshop for user modifications on the Windows version; new base building features and materials, ship and multitool classes and support for PlayStation 4 Pro enhanced graphics.
A third update, titled “The Atlas Rises,” was released in August 2017. It included significant contributions to the game’s story mode, added an estimated 30 hours of narrative, and added procedurally-generated missions. The player can use portals to quickly transport across the game’s galaxy. A limited online cooperative mode, called “Joint Exploration”, allows for up to 16 players to explore the same planet and use voice chat and text commands to communicate to others in close proximity, seeing each other as glowing spheres, but otherwise they cannot directly interact with each other; Hello Games called it an “important first step into the world of synchronous co-op”. The update was preceded by several weeks of a “Waking Titan” alternate reality game.
No Man’s Sky Next:
The fourth major update, titled No Man’s Sky Next, was released for Windows and PlayStation 4 on 24 July 2018; this also coincided with No Man’s Sky‘s release on Xbox One which included all updates including Next. Additionally, the Next update will include support for Tencent’s WeGame distribution platform in China, which Hello Games says hosts a significant number of No Man’s Sky players.
No Man’s Sky Next is a significant update to the game that Hello Games considered to be more representative of the game they wanted to release in 2016. The update will include a full multiplayer experience, allowing up to four players to create and customize their in-game avatar and to join as allies to explore planets and star systems and build bases together, or as opponents to fight against each other. Bases are no longer limited to specific spots on a planet and now can be built nearly anywhere, including underwater, and such bases will be visible to all other players of the game (on their respective platform). Players will be able to assemble fleets of starships to be used to send out on various missions. The game’s engine has gotten a significant overhaul in how planets are procedurally generated as well as how they are rendered to the player. At launch, the GOG.com version of No Man’s Sky Next lacked the multiplayer component, a feature that Hello Games expects to add later in the year to work with the GOG Galaxy software, but otherwise had all new content. As a result GOG offered refunds within a limited window for anyone that had bought the game regardless of when that purchase was made
Following “Next”, Hello Games plans to be more interactive with the community and provide more frequent updates, including weekly content with special events with community-driven goals that will provide all players with in-game currency to purchase in-game items, but otherwise free to all players and without microtransactions. Additionally, Hello Games launched the Galactic Atlas, a website that players can upload information about interesting discoveries they found in-game for other players to explore themselves.
Features:
Following are the main features of No man sky that you will be able to experience after the first install on your Operating System.
18 Quintillion planets – The game universe contains 2^64 (18.446.744.073.709.551.616) planets (18 quintillion in US terms, 18 trillion in UK terms), each one unique and unexplored.
Nearly infinite play time – Having 18 quintillion planets, players would need more than 570 billion years to explore every planet, if they stay for one second on each planet.
A truly open universe – If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
Exploration is seeing things that no-one else has ever seen before – Every creature, geological formation, plant and spaceship is unique.
Survive on a dangerous frontier – You are alone and vulnerable, and will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.
Build for an epic journey – Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment and prepare for your journey to the centre of the galaxy.
65daysofstatic soundtrack – Our favourite band, 65daysofstatic, is producing a soundtrack album especially for No Man’s Sky, which will be featured in the game as a procedurally generated soundscape.
A shared universe – Choose to share with other players your discoveries on a map of the galaxy. Strike out for unexplored frontiers or build your strengths in known space.
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System Requirements:
Minimum Requirements:
CPU: Intel Core i3
ram: 8 GB
os: Windows 7/8.1/10 (64-bit versions)
Video Card: nVidia GTX 480, AMD Radeon 7870
Free Disk Space: 10 GB
Download size:
Total download size of all files are 9.56 GB.
This game is divided into 2 parts where one file consists of 4.99 GB of data and the other part consist of 4.57 GB of data.
Note:
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Download:
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