Summary:
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
Introduction:
Paladins: Champions of the Realm is a team-based first-person shooter by Hi-Rez Studios. It has deep strategy elements and in-match character progression through decks of collectible cards.
Game Type:
Paladins: Champions of the Realm is a first-person hero shooter video game.
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre’s inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
Hero shooters are a variation of multiplayer first or third-person arena-based shooters, where players, split among two or more teams, select from pre-designed “hero” characters that each possess unique attributes, skills, weapons, and other activated abilities; players may gain abilities to customize the appearance of these characters, but these changes are usually cosmetic only and do not alter the game’s balance. Hero shooters strongly encourage teamwork between players on a team, guiding players to select effective combinations of hero characters and coordinate the use of hero abilities during a match. Such games are inspired by multiplayer online battle arena games. A popular team-based shooter is Team Fortress 2, considered one of the first hero shooters, along with titles such as Out-trigger and Gunslinger Stratos. Other examples of hero shooters include Over-watch, Gigantic, Paladins and Quake Champions. Hero shooters are considered to have strong potential as eSports competitive titles.
Game play:
Paladins provides various characters, called Champions, for the players to choose during their gaming sessions. Each of these Champions falls into one of the following categories: Front Line, Damage, Support, and Flank. Being a team-based shooter, players must rely on strategy, character knowledge, coordination, and teamwork in order to attain victory. Players may use VGS, along with text and voice chat to communicate. A good team will have a balanced choice of classes that will support each other during the game.
Front Line: Heroes who serve as the anchor of the team, holding the front and protecting their allies. With high health pools and shielding capabilities, Front Line champions excel at blocking enemy fire and disrupting enemy objective captures, they are very effective at zoning out the enemy team after a wipe.
Damage: Heroes who possess reliable and consistent damage outputs or large burst damage potential. Their damage, coupled with average health pools and decent mobility, make Damage champions ideal for skirmishes and extended firefight.
Support: Champions with high utility and healing abilities, the backbone of any team. Due to their healing capabilities that keep their allies in the fight, Support champions are invaluable allies.
Flank: Champions who excel at traversing the battlefield and getting behind enemy lines, eliminating vulnerable key targets. While most Flank heroes are relatively frail, having lower health pools than any other role, their excellent mobility and self-sustain provide them with the means of escape and survival.
There are 38 champions in Paladins, 5 of which are available from the start for new players to choose between. Additionally, 4 champions are also temporarily accessible for free on a two-week rotation. Players can permanently acquire additional champions through purchases using in-game currency. More champions are slated for release throughout 2018.
Game modes:
There are different game-play modes for Paladins:
Siege: The ‘main’ Paladins game mode, two teams race against each other to capture the map’s central capture point and, if successful, push a payload that spawns from it to the enemy base. Each successful push or capture grants one point. The first team to four points wins the game.
Onslaught: Teams battle over a large combat area in an attempt to take point control and earn points. Along with holding an uncontested presence on the control point, slaying enemy players also scores points for the team, akin to a team death-match. Killing an enemy scores the team 5 points, while holding control over the combat area earns the team 1 point per second. The first team to reach 400 points or the team with the most points after 10 minutes wins the game.
Team Death-match: A classic game mode in most first-person shooter games, where two teams fight against each other to score kills. The first team to 40 kills wins the game.
Cards:
The cards system is an ability amplifying mechanic in Paladins. Each Champion has one default load out (a collection of cards) that cannot be deleted. At the beginning of a match, players can choose their load-outs from one of 6 load-outs. (the player can create 5 of their own load-outs). A load-out contains 5 cards and 15 points, each card having a level up to level 5. Each player receives all the cards of a character when a character is unlocked. Cards can grant mechanics like cool-down reduction or movement speed bonuses, and sometimes even more health.
Build your deck:
No matter what your play-style is, you’ll find it in Paladins. With Paladins’ deck building system, you can become an iron sights sniper, a grenade-slinging explosives expert, or a track star with an assault rifle – all as the same Champion. Choose from dozens of cards to customize your abilities and make each Champion your own.
Customize your player:
Ancient Goddess. Interstellar bounty hunter. Cutthroat pirate. Frost giant. You can be all of these and more in Paladins. Choose from hundreds of skins already available in Paladins or find a new favorite in each update.
Talents:
Formerly called legendary cards, talents are not bound to a specific load out but are selected at the start of a match as well. Talents grant heavier bonuses and more amplification. Each Champion has four available talents, and these are unlocked by leveling up the character through playing games and earning experience points, or by spending some in-game currency. Previously in earlier versions of the game, loadout cards could be leveled through radiant chests.
Items:
Items grant special bonuses during matches, similar to cards, but are instead obtained by purchasing them with credits, a currency gained in a match from killing enemies, pushing payloads, or capturing points. These items can grant special bonuses, like extra damage to shields or a percentage cool-down reduction or increased Ultimate charge. Items have three tiers, and Champions can only purchase one item per category: Defense, Healing, Utility, and Attack. Items do not carry over from matches.
Competitive:
The Competitive game mode is unlocked for players once they have unlocked 14 champions and reach a player profile level of 15. Competitive only features the Siege game mode. However, at the start of the match, players must choose their champions one by one. The first players on each team can also ban two Champions from being played on either team. First, one player chooses. Then, two players from the opposing team choose. Then two players from the team opposing the last choose. This continues until the last player (from the team opposing the one that has first pick) has a role. This challenges the teams try to counter-build each other by specifically choosing certain champions. While in this game mode, only the first person view is available. Competitive games also affect a player’s Competitive rating.
In-game currencies:
Paladins has three in-game currencies that can be used to acquire different in-game champions, cosmetics, or other items:
Battle Pass XP: Completing daily quests, Battle Pass Challenges, or just playing the game rewards Battle Pass XP points.
Crystals: As the premium currency in the game, the player can acquire Crystals by purchasing them using real world currencies. The game also rewards the player with small amounts of Crystals as part of its daily login reward.
Gold: Gold (coins) are the easier in-game currency to earn for free and can be earned as a reward from many different activities including daily login, playing matches, completing daily quests, Battle Pass rewards, and level-up rewards.
Features:
Following are the main features of Paladins that you will be able to experience after the first install on your Operating System.
You can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.
When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
Great battles just as Overwatch
High texture quality
Battle with other online player
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System Requirements:
Minimum Requirements:
CPU: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
ram: 2 GB
OS: Windows XP SP2, Windows Vista or Windows 7
Video Card: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)
Sound Card: DirectX compatible sound card
Free Disk Space: 10 GB
Recommended Requirements:
CPU: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
CPU Speed: Info
ram: 4 GB
os: 64-bit: Vista, Win 7, Win 8, Win 10
Video Card: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
Sound Card: DirectX compatible sound card
Free Disk Space: 10 GB
Download size:
The size of the file is 8 GB (Approximately).
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