top of page
Search
  • admeurotrucksimula

Street fighter 4 (v1.09 & ALL DLC)

Summary:

Street Fighter IV takes place several months after the events of Street Fighter II (thus is chronologically set between Street Fighter II and III). After M.Bison’s survival following his encounter with Akuma, the S.I.N. corporation began another fighting tournament in order to draw out the most powerful fighters on Earth to complete the BLECE project. Each character has their own reasons for entering this tournament, but S.I.N.’s real desire is to lure Ryu to them in order to analyze the Satsui no Hadō, believed to be the last piece of data needed to complete BLECE.

Introduction:

Street Fighter® IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter® II, and infusing them with Capcom’s latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.

Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players can play their favorite classic characters, such as Ryu, Ken, Chun-Li and Guile, along with new characters, including Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the gameplay system. Street Fighter IV brings a brand new fighting game to fans the world over. 

Game Type:

Street Fighter IV (ストリートファイター IV Sutorīto Faitā Fō) is a 2008 fighting video game.

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters, in which they fight until they defeat their opponents or the timer expires. The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into “combos”. Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat ’em ups, which involve large numbers of enemies against the human player.

Game play:

Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. The battles in SFIV now begin with a short pre-fight intro, a small cinematic dialogue sequence which varies depending on the player’s chosen character. A new system called Focus Attacks (Saving Attack for the Japanese version) has been introduced, as well as Ultra Moves. The traditional six-button control scheme has returned, with new features and Special Moves integrated into the input system, mixing classic gameplay with additional innovations.

Stephen Kleckner of 1UP.com has stated the game has a similar feel to Super Street Fighter II Turbo, but also has a few features from Street Fighter III: 3rd Strike. As in Street Fighter III, throwing is performed by pressing both light attack buttons, while pressing both heavy attack buttons performs the character’s personal action or taunt. Pressing both medium attack buttons performs a character’s Focus Attack. Dashes and quick standing are also in the game. C. Viper and Dan (with the air taunt) are the only characters who can perform a high jump.

It was intended that bonus rounds such as the car-smashing stage from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages is time during which they have no chance of losing, which ultimately takes money from arcade operators. The bonus stages were later added in Super Street Fighter IV. There are also Rival Battles which have a cut scene between two characters (which depends on who they are) before the battle starts.

Focus Attacks, known as Saving Attack in the Japanese version, is a new system introduced in Street Fighter IV. The Focus Attack is a move that allows the player to absorb an attack and launch a counterattack, and it is performed by pressing the medium punch and medium kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he or she is able to absorb a single hit from the opponent. The second phase is the counterattack. The longer the player holds down the medium punch and kick buttons, the more powerful the attack will be. If the buttons are held for long enough the attack will be unblockable and cause the opponent to crumple slowly to the ground, allowing the player to follow-up with a free hit. Attacks that were absorbed during the first phase of a Focus Attack still cause damage to the player; however, life lost from the opponent’s attack will be quickly regenerated afterward. In addition, during the first phase of the Focus Attack, the player may perform a dash either forward or backward to cancel the Focus Attack. Finally, at the cost of two bars of the Super Combo gauge, many Special Moves can be canceled into a Focus Attack. By executing a Focus Attack during the Special Move, the animation of the move will be cut short and go instantly into the Focus Attack animation. This allows players with precise timing to cancel Special Moves into Focus Attacks, and in turn cancel Focus Attacks into the forward dash, resulting in new combo possibilities. If a Special Move is blocked by the opponent, the new system allows players to cancel the blocked move with a Focus Attack, and then cancel the Focus Attack by dashing backward safely away from the opponent. Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which “the skill is in reading your opponent’s move before he or she starts moving … We haven’t forgotten about combos and linked moves, but focus makes it so that you have to read your opponent.” The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The focus system is a core part of Street Fighter IV’s gameplay.

In addition to the powered-up versions of Special Moves introduced in previous Street Fighter games such as Super Combos and EX Special Moves, the game also introduces a new type of powered-up Special Move officially dubbed the Ultra Combo. Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other fighting techniques. Just as there is a Super Combo gauge, there is also an Ultra Combo gauge (officially known as the Revenge Gauge or Revenge Meter), but whereas the Super Combo gauge fills up when the player hits their opponent or performs a Special Move, the Revenge Gauge fills when one takes damage from their opponent (similar to the K Groove featured in Capcom vs. SNK 2). Along with the Super Combos, Ultra Combos are shown one of the only times (besides Zangief, E. Honda, Seth and Abel’s command throws) the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay.

While Street Fighter IV features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the parry system from Street Fighter III has been dropped. A new system called Focus Attacks (Saving Attack in the Japanese version) has been introduced, as well as Ultra Combos. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.

The game has a very similar feel to Super Street Fighter II Turbo, but also has several natures from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the newly added Focus Attack. Dashes and quick standing are also in the game. Crimson Viper is the only character who can perform a high jump. Ibuki later joins her in that group when she is added to Super Street Fighter IV.

It was intended that the car-smashing bonus rounds from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages takes money from arcade operators. This may also explain the option to turn off the bonus stages in the arcade mode on the home console versions of Super Street Fighter IV.

In-game battle working/principle is depicted below,

  1. Visuals

  2. Focus Attacks

  3. Ultra Combos

Visuals:

The characters and environments in the game are rendered as 3D models with polygons but use a stylized effect to give them a hand-drawn look, with certain select attacks displaying ink sprays during the fights. The art director and character designer is Daigo Ikeno, who previously worked on Street Fighter III: 3rd Strike, aims at staying true to the Street Fighter II style.

Focus Attacks:

Focus Attacks, known as Saving System in the Japanese version, is a new system that is being introduced in Street Fighter IV. The Focus Attack is a move that allows the player to absorb an attack and launch a counterattack, and it is performed by pressing the medium punch and kick buttons simultaneously. The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The Focus Attack system is a core part of Street Fighter IV gameplay.

Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which “the skill is in reading your opponent’s move before he starts moving … We haven’t forgotten about combos and linked moves, but focus makes it so that you have to read your opponent.”

Ultra Combos:

Super Combos, the powered-up special moves that have been a series’ mainstay since Super Street Fighter II Turbo, return in Street Fighter IV. Similar to Super Turbo, each character has one set super move. The game also features EX Special Moves, the powered-up versions of Special Moves from the the home version of Street Fighter: The Movie. In addition to Super Combos, the game also features Ultra Combos. Ultra Combos are performed similarly to the character’s Super Combo but are executed with three attack buttons (much like the Lv. 3 Super Combos in the Street Figher Alpha series and the Meteor Combos in Street Fighter EX3). Ultra Combos are long and cinematic moves usually featuring a lengthy combination of punches, kicks and other moves. Just as there is a Super Combo Gauge, there is also an Ultra Combo gauge (officially known as the Revenge Gauge), but whereas the Super Combo meter fills as the player hits an opponent, the Revenge Gauge fills when one takes damage from the opponent. Along with Super Combos, Ultra Combos are the one of the few times the camera breaks from its normal fixed position to show a more dynamic, or cinematic view of the gameplay. Additionally, when the camera shifts to this cinematic view, the opponent’s facial expression will change to a look of surprise and panic. This is easier to see on some Ultra Combos than others, especially if the camera pans around the person in some way.

Features:

The main exciting features of Street Fighter IV can be experienced throughout the game after your first install.

  1. High Definition stylized 3D environments and characters 

  2. Traditional “2D” Street Fighter six-button gameplay 

  3. 25 Fighters including: 

  4. Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II 


  5. New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more! 

  6. New special moves that go beyond any Street Fighter fan’s wildest imagination, including Focus Attacks, Super Combos, and the revenge-fueled Ultra Combo system 

  7. New gameplay elements provide challenges for both newcomers as well as the most seasoned Street Fighter pro 

  8. Global Online gameplay 

  9. Exclusive to the PC version of the game, three visual shaders based on the “artistic” trailers give a new look to the gameplay: Watercolor, Poster, and Sumi-E ink styles 

This slideshow requires JavaScript.

System Requirements:

Minimum Requirements:

  1. OS: Windows XP/Vista

  2. Processor: Intel Pentium 4 2.0 GHz and up 

  3. Memory: 1 GB RAM

  4. Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed) 

  5. Video: NVIDIA GeForce 6600 and up (except for NVIDIA GeForce 7300), VRAM: 256MB and up (operation sharing with main memory is not guaranteed) 


  6. Hard Drive: 4.5 GB free hard drive space

  7. Sound: DirectSound, DirectX9.0c Compatible Audio

  8. Other Requirements: Online play requires software installation of and log-in to Games For Windows – LIVE 

Recommended Requirements:

  1. OS: Windows Vista


  2. Processor: Intel Core2 Duo 2.0 GHz and up 


  3. Memory: 2 GB RAM


  4. Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed) 


  5. Video: NVIDIA GeForce 8600 and up, VRAM: 512MB and up (operation sharing with main memory is not guaranteed) 


  6. Hard Drive: 4.5 GB free hard drive space


  7. Sound: DirectSound, DirectX9.0c Compatible Audio

Download size:

Total downloadable size of all files are .

Where the first file consists of 4.99 GB of data and the last part consists of 3.68 GB of data. (Note: This is the latest version.)

The other one has 4.36 GB of data. (It doesn’t contain latest DLC’s.)

Note:

If the link doesn’t work please use contact me link or use the comments for informing me about  the problems you are facing. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.com

Download:

The file is hosted on MegaUp and on Server.

MegaUp:

Server 1:

Server 2:

Server (Non-DLC):

6 views0 comments

Recent Posts

See All

Fatima Online Academy

https://kjrfpublications.wixsite.com/fatimaonlineacademy We provide Worksheets for all grades from PG-Grade 8 to enhance the creative...

Commentaires


Post: Blog2_Post
bottom of page