Summary:
Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats!
Introduction:
Prepare yourself for another weekend of non-stop gaming! Insomnia63; the largest event on the TF2 Calendar, is here! Top teams from across the world will be in attendance for the Team Fortress 2 Open, to play for the lion’s share of one of the largest prize pools of the year. Insomnia63 takes place at the NEC in Birmingham, England; across 3 days of play, August 24th-26th. Only on LAN could you see some of the best gameplay TF2 has to offer and it will come to its finale on the main stage as the two best teams throw down to find which team is the best in the world and hold aloft the cardboard cheque. If you can’t join us at the event you can always join us on stream and watch the games live on the Essentials.TF Twitch channel with a top-level coverage team. You can also track the tournament and support the teams by visiting LAN.TF for all the latest info.
Game Type:
Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game.
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet. During its early history, video games were often single-player-only activities, putting the player against preprogrammed challenges or AI-controlled opponents, which lack the flexibility of human thought. Multiplayer games allow players interaction with other individuals in partnership, competition or rivalry, providing them with social communication absent from single-player games. In multiplayer games, players may compete against two (or more) human contestants, work cooperatively with a human partner to achieve a common goal, supervise other players’ activity, co-op, and objective-based modes assaulting (or defending) a control point. Multiplayer games typically require players to share the resources of a single game system or use networking technology to play together over a greater distance.
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre’s inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.
Game play:
Team Fortress 2 has similar gameplay to previous releases in the series due to its focus on two opposing teams competing for a combat-based objective. In the game’s fiction, the teams are composed of mercenaries hired by two feuding brothers to protect the company assets belonging to one brother while trying to destroy those of the other; the teams are thus represented by the names of these companies: Reliable Excavation & Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon. The game was released with six official maps, although over 100 maps have since been included in subsequent updates, including competitive remakes of older maps and community-assembled maps. When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, the “Administrator”, a woman voiced by Ellen McLain, announces various game events over loudspeakers. The player limit is 16 on the Xbox 360 and PlayStation 3. On the PC, in 2008 Valve updated the game to include a server variable that allows up to 32 players.
Team Fortress 2 is the first of Valve’s multiplayer games to provide detailed statistics for individual players. They include: time spent playing as each class, most points obtained, and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round. Team Fortress 2 also features numerous “achievements” for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game.
Game modes:
Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other’s intelligence (represented in-game as a briefcase) and return it to their base. At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins. Control Points is a game mode where there are several control points laid around the map, typically 3 or 5. For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team. Attack/Defend consists of the BLU team attempting to capture all RED teams capture points within a time limit. RED cannot recapture a point after BLU has captured it. Another core game mode like Attack/Defend is Payload, were BLU team must typically push a cart containing a bomb through all of RED team’s checkpoints within a time limit, and this time limit is extended upon BLU capturing a checkpoint. The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. King of the Hill is another core game mode, that contains a single control point that can be captured by both RED and BLU teams. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team. The first teams’ timer to finish counting down wins.
There are also several alternate game modes within Team Fortress 2. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins. Territory Control consists of several capture points spread out across a single map. Like Control Point each point can be captured by either the RED or BLU teams. Unlike Control Point only two points are accessible at a single time, upon a team’s successful capture of a point the “stage” ends and the accessible capture points change. When a team only has control of a single control point they are blocked from capturing the opposing team’s control point, and the team must wait until the time limit is up and the accessible capture points change. A team wins by capturing all the control points. Special Delivery is like Capture the Flag, but there is only one briefcase that can initially be picked up by either RED or BLU team, upon a team picking up the briefcase the opposing team is now unable to pick the briefcase up until it has stayed on the ground for 45 seconds and returned to its original location. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. Arena is a special game mode where players do not re-spawn upon death, and to win must eliminate the enemy team, or after a duration, a capture point opens, that upon capture will win the game. manpower is another game mode like Capture the Flag where players have access to a grappling hook and an assortment of power-ups laid around the map that gives players unique abilities. Player Destruction is a unique game mode whereupon a player’s death a pickup (varies depending on the map) is dropped. To win a team must deliver a set number of pickups to the drop-off point. The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them. PASS Time is a unique game mode inspired by rugby, developed by Valve, Bad Robot Interactive, and Escalation Studios. To win each team must score 5 goals or have the most number of goals at the end of the timer. To score a goal, a single ball, the “jack”, can be picked up and thrown. Medieval is a variation on the Attack/Defend game mode where players weapons are limited to all melee weapons and other weapons that fit the medieval theme.
Mann vs Machine (MvM) is a cooperative game mode where must defend their base from waves of robots, that look like all the nine playable classes, and slow-moving tanks carting bombs. Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons. The players win upon successfully defending their base from the bomb until the last wave. A paid version of this game mode called “Mann up” is also available where players buy tickets to play “Tours” with the chance to win unique cosmetics and weapon re-skins upon completion.
There also exists a Training mode and a Practice mode. Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players. The Practice mode is just like any other multiplayer match, but only consists of the player and bots. The number of bots, their difficulty, and the map can all be adjusted to a player’s preference.
Since 2009, there is typically also a Halloween-themed variation on one or more of the above modes during the weeks around the holiday, with maps or modes updated to include themed decorations and often a more difficult challenge to the players. For example, Halloween 2012 included an extremely difficult Mann vs. Machine round involving destroying more than 800 enemy forces. Due to popular demand of the Halloween events, Valve added Full Moon, the ability to play these events on the few days around the full moon throughout the year, and later Eternaween, the ability for players to vote to play the themed-events for a two-hour block at any other time.
Classes and characters:
This portion consist of 5 sub-menus and the characters are also described in detail.
From left to right: Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic. Team Fortress 2 features nine playable classes, categorized into the roles “Offense”, “Defense”, and “Support”. Each class has strengths and weaknesses and must work with other classes to be efficient, encouraging strategy and teamwork. Each class has at least three weapons: a unique primary weapon, a common or unique secondary weapon, and a unique melee weapon.
Offense:
The Scout (Nathan Vetterlein) is a cocky, fast-talking baseball fan and street runner from Boston, Massachusetts, who practiced running to “beat his maddog siblings to the fray.” He is a fast, agile character, who is armed by default with a scattergun, a pistol, and an aluminum baseball bat. The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health.
The Soldier (Rick May) is both the second-slowest class in the game and the class with the second-highest health (after the Heavy Weapons Guy). A jingoistic American military man hailing from the Midwest (despite the fact that he was never actually in the Army), the Soldier is armed by default with a rocket launcher, shotgun, and a folding shovel. The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health.
The Pyro (Dennis Bateman) is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask. By default, they are armed with a shotgun, fire axe, and a homemade flamethrower that can set players on fire. It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates.
Defense:
The Demoman (Gary Schwartz) is a black, one-eyed, alcoholic Scotsman from Ullapool. Armed by default with a glass bottle of scrumpy, and grenade and sticky bomb launchers, the Demoman can use his explosives to provide indirect fire and set traps. The Demoman, much like the Soldier with his rocket launcher, is capable of using his Stickybomb Launcher to “sticky jump” at the cost of some health.
The Heavy Weapons Guy, or simply the Heavy, (Gary Schwartz) is a large Russian from the Dzhugdzhur Mountains of the USSR, heavy in stature and accent, and obsessed with firepower. Though he is the slowest class, he can sustain and deal immense amounts of damage. His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as “Sasha”. According to himself, it costs $400,000 to fire his weapon for twelve seconds.
The Engineer (Grant Goodeve) is a relaxed and intellectual “good ol’ boy” from Bee Cave, Texas. The Engineer can build structures to support his team: a sentry gun for defending key points, a health and ammunition dispenser, and a pair of teleporter entrance and exit. By default, he is armed with a standard shotgun, a pistol, and a wrench that is also used to repair, upgrade, and speed up construction of his and fellow Engineers’ buildings (and a Construction PDA to build them). He can also remotely destroy his structures using his Destruction PDA.
Support:
The Medic (Robin Atkin Downes) is a German doctor from Stuttgart with little regard for the Hippocratic Oath. The Medic’s “Medigun” heals teammates and gradually builds “ÜberCharge”; on activation, the ÜberCharge grants boosts ranging from temporary invulnerability to the Medic and patient to guaranteed “critical hits” (tripled damage that ignores distance penalties) for their weapon granted to the patient, depending on which Medigun is selected. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don’t protect him. He keeps doves as pets, one of which is named Archimedes. In a TF2 short, it is discovered that a dove is accidentally left inside the Scout’s body. Because of this, when a scout dies, there is a probability that a bird will fly out of his corpse.
The Sniper (John Patrick Lowrie) is a cheerful New Zealand ocker-style character raised in the Australian outback, equipped by default with a laser-sighted sniper rifle to shoot enemies from afar (as his weapon has no damage falloff or spread) with guaranteed critical hits on a shot to an enemy’s head (though this may not be the case, depending on the rifle selected). By default, he also carries a submachine gun and a kukri for close combat.
The Spy (Dennis Bateman) is a French double agent equipped with covert tools, including a cloaking device disguised as a watch, an electronic sapper used to sabotage and potentially destroy enemy Engineers’ buildings, and a device hidden in his cigarette case that enables him to disguise as enemy players. Armed by default with a revolver, the Spy can also use his butterfly knife to stab enemies in the back or sides (known as a backstab), which instantly kills them (unless the enemy has an invincibility effect on them, such as the Bonk! Atomic Punch or the Medic’s ÜberCharge, or a backstab-denying item, such as the Razorback).
Non-playable characters:
Other characters include the Administrator (voiced by Ellen McLain), an unseen announcer who provides information about time limits and objectives to players, and her assistant, Miss Pauling (Ashly Burch). The cast has expanded with Halloween updates, including the characters of Merasmus, the Bombinomicon, the Horseless Headless Horsemann, Monoculus, and the Mann Brothers (all voiced by Nolan North). In the video announcement for the “Jungle Inferno” update, Mann Co. CEO Saxton Hale is voiced by JB Blanc.
Competitive play:
Team Fortress 2 is played competitively, through multiple leagues. The North American league, ESEA, supports a paid Team Fortress 2 league, with $42,000 in prizes for the top teams in 2017. Team Fortress 2 is played competitively in one of three primary game modes: Highlander (nine players per team, one of each class), 6v6 (usually in teams consisting of two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used as alternatives in certain situations), or 4v4 (one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6). While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers (also known as “pubs”). Prolander teams also exist which are 7v7 matches except with only one of each class allowed at one time. Most teams use a voice chat to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams. Community-run competitive leagues also tend to feature an item ban list, as well as the removal of randomized critical hits, in order to speed up gameplay and to remove unbalanced or game-breaking elements from matches. Many competitive leagues also award in-game medals and player honors, which are submitted via the Steam Workshop and approved by Valve.
In February 2016, Valve announced that a dedicated competitive mode would be added to Team Fortress 2, utilizing skill-based matchmaking; closed beta testing began that month. The competitive mode was added in the “Meet Your Match” update, released on July 7, 2016. Ranked matches are played six-vs-six, with players ranked in eighteen tiers based on win/losses and an assessment of their skills. Ranked matchmaking will balance players based on their tiers. A similar matchmaking approach has been added for casual games for matches of 12-vs-12 players. A separate ranking used for matchmaking in casual games can be increased by experience points earned in-game, scaling with in-match performance. In order to join competitive matchmaking, players must have associated their Steam account with the Steam Guard Mobile Authenticator, as well as having a Team Fortress 2 “premium account”, which is unlocked by either having bought the game before it went free-to-play or by having made an in-game item purchase since.
Features:
The main exciting features of Team fortress 2 can be experienced throughout the game after your first install.
The most highly rated free game of all time! One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Nine distinct classes provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.
New to TF? Don’t sweat it! No matter what your style and experience, we’ve got a character for you. Detailed training and offline practice modes will help you hone your skills before jumping into one of TF2’s many game modes, including Capture the Flag, Control Point, Payload, Arena, King of the Hill and more.
Make a character your own! There are hundreds of weapons, hats and more to collect, craft, buy and trade. Tweak your favorite class to suit your gameplay style and personal taste. You don’t need to pay to win—virtually all of the items in the Mann Co. Store can also be found in-game.
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System Requirements:
Minimum Requirements:
OS: Windows® 7 (32/64-bit)/Vista/XP
Processor: 1.7 GHz Processor or better
Memory: 512 MB RAM
DirectX: Version 8.1
Network: Broadband Internet connection
Storage: 15 GB available space
Recommended Requirements:
OS: Windows® 7 (32/64-bit)
Processor: Pentium 4 processor (3.0GHz, or better)
Memory: 1 GB RAM
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 15 GB available space
Download size:
The file size of this game is 15 GB.
Note:
You would need a steam launcher to run this gameIf the link doesn’t work please use contact me link or use the comments for informing me about the problems you are facing. Regards Acme Gamer
Download:
The file is hosted on Steam.
Steam:
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