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Vampyr

Summary:

London, 1918. You are newly turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London. 

Introduction:

Jonathan Reid is a man returned home from the First World War. A high-ranking surgeon, Reid implements new blood transfusion techniques to save lives. One night, Jonathan Reid regains consciousness in a mass grave. The memories of his life and who he is remain in intact, but, he realizes he’s been transformed into a vampire. He has no recollection of how he came to be in the grave or how he was transformed.

When he attempts to return to a normal life, Reid quickly learns that he needs the blood of others to survive. As a doctor, sworn to save lives and heal people, Reid is faced with a damning reality of having to Kill to survive if he is to last long enough to uncover the mystery behind his turning. 

Game Type:

Vampyr is an action role-playing video game.

Action role-playing video games (abbreviated action RPG or ARPG) are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.

Game play:

Vampyr is an action role-playing game played from a third-person view. The player controls Jonathan E. Reid, a doctor who was made into a vampire, and whose thirst for blood compels him to kill innocent people. Not unlike DONTNOD’s previous endeavors, Remember Me and Life Is Strange. The gameplay of Vampyr focuses on both player choice and morality. The “Y” in the name of the game represents the moral choices the player will make when controlling Reid. As a doctor, Reid “feels the need to heal people”, however, the nature of vampirism compels Reid to consume blood. The tagline the game, “Take Blood, Save a Life”, plays on the moral duality of the game’s story. To do this successfully, he must gather information about his targets—study and change their habits, collect clues, and maintain relationships by communicating with the sixty citizens under his care in London, which serves as a fictionalised semi-open world built around hubs of neighbourhoods tethered to other areas. A skill tree facilitates the improvement of abilities, which is fuelled by experience points gained from blood and, alternatively, investigation. Feeding on human blood provides nourishment in addition to unlocking new vampiric powers Abilities can be manually activated and passively upgraded. Active skills afford defensive, aggressive, healing, and tactical measures; passive skills increase health, stamina, blood gauge and absorption, bite damage and regeneration, and carry capacity.

Reid can wield improvised melee weapons, such as a saw, as well as ranged weapons including the Webley Revolver. Being able to use three-hit combos, dodge rolls, and parrying, he can fight against other vampires like him—aristocrats who go by the name of Ekon; sewer-dwelling vampires known as Skals; the Vulkod—a stronger breed of vampire resembling werewolves; Nemrod—vampires who hunt their own kind; and the Guard of Priwen—a secret society of vampire slayers. Boss fights are featured, and in some cases mandatory. Reid is adaptable to other vampire features, like the claws of a Vulkod. Weapon improvement through crafting is made possible by looting items. While using vampiric powers in combat, the character’s blood bar drains. This forces him to feed so he can immediately replenish his strength. With the vitality attained from killing a human being, he can boil the blood of his enemies, cast blood spears, throw mist bombs, and turn invisible. He uses his control of shadows to hide himself and strike at his opponents. He can use “Spring” to scale locations otherwise out of reach and charge more rapidly across gaps, which is also useful for avoiding combat altogether. Once upgraded, it can do damage on impact and grant temporary invincibility.

If one so chooses, anyone can be targeted, bearing consequences that affect the citizens of London. It is possible to finish the game without killing citizens, which best preserves the character’s cover as a doctor, but leaves him nearly incapable of levelling up. Killing no one unlocks one of four different endings. Reid can turn people into vampires, and is only able to enter a house with an invitation. Locals each have their different backgrounds, relationships, and daily routines. If killed, they impart their last thought to Reid. The “Mesmerise” ability can control the behaviour of weaker targets, like coercing them into revealing information, or guiding them to less conspicuous areas so as to feed without resorting to combat. With crafted medicine, Reid can heal injured or sick victims, whom if eaten, will yield more experience points in the process; the rate of their affliction can be viewed using vampire senses, which also detect blood. Each of the four districts has a score based on the average health of its citizens. Reid navigates London using a waypoint with icons leading to a given destination, and collectible documents are scattered around the city for him to find.

Players will be able to traverse the streets of an early 20th century London and interact with “a multitude of characters with their own identities and importance”. The structure of the gameplay is set up around “missions” given by the citizens Reid interacts with.

However, the player will be constantly reminded of Reid’s need for blood. Players will have to choose which characters will be their prey and which characters to spare. Reid can establish relationships with the characters he meets for his feeding strategy, and “seduce them, change their daily habits, or make sure they end up alone in a dark street”.

Killing a character means they cannot return and the consequences will play into the environment that Reid inhabits. Feeding on human blood will not just keep Reid “alive”, it will also unlock new vampiric powers for the player to use. Vampyr also features combat that occurs in real-time. Combat varies, from melee combat, to ranged shooting mechanics and the supernatural vampire powers. Enemy types in the game vary from human to vampire to other supernatural creatures. Reid will also encounter vampire hunters who will attack him with situational weaponry, tools and traps.

Reid’s health status and “energy” power his supernatural abilities. They are considered one and the same. Using powers will drain your own blood, giving Reid an edge in battle but also leaving him weaker. The player will have to find a way to feed during combat to restore your strength. Vampyr also offers a crafting system. Find and loot materials and components from the corpses of your victims, or during exploration, in order to craft and improve tools, melee and ranged weapons, as well as special ammunition and coating to exploit the weaknesses of your enemies. 

While some boss battles are mandatory, most combat can be avoided, and the player is under no obligation to kill innocents to finish the game. Dialogue options are used for conversation and hunting prey to feed on, which replenishes strength and levels up the lead character. Weapons and supernatural abilities are employed while combating enemies. Set during the era of the Spanish flu, London serves as a fictionalised semi-open world composed of four districts, amenable to destruction based on the player’s actions. Their choices also determine which of the four endings they receive.

To gather an understanding of the background, the developers researched the setting by travelling to London and consulting history books and documentaries. The visuals were made with fictional and factual reference points in mind. Olivier Deriviere composed the original score and infused it with industrial music. The game was met with mixed reviews from critics, who praised the primary game mechanic, setting, character development, and voice acting, but criticised the combat, overall narrative, technical problems, aspects of the choice-based system, and animations.

Narrative director, Stéphane Beauverger, described the story of Vampyr as “gothic”. It would be a romanticized tale vampires without the element of romance, abstaining from established themes as seen in popular franchises like Stephenie Meyer’s Twilight. As a story centered around that of a vampire, Vampyr would maintain dark, despair-filled and melancholy themes, and Jonathan Reid acting as a “doomed, gothic and tragic figure.”

Vampyr is set in late 1918, London, following the First World War and during the deadliest period of the Spanish flu pandemic. Originally, DONTNOD considered placing the game’s setting in 1950s America, during the “golden era” of American History. “Everybody was happy,” Beauverger explained, “It was interesting to add some misery, some despair in this bright world.”

However, by the time the they began considering potential weapons for the player character, the idea of placing it in 1950s America was soon scrapped. Looking back, DONTNOD settled on the year 1918, their interest piqued by the circumstances created by the repercussions of the First World War: Social unrest and the effects of pandemic.

Beauverger described the circumstances created by the First World War as “the end of the old empire[s]” and the beginning of a “brand new era”. “Really, mankind is in the same situation as the vampire. You have so much power. What will you do with it? That’s why the hero is on the verge of falling down, and so is mankind.” The story of Vampyr centralizes on a tale of survival and morality, invoking established fiction such as Bram Stoker’s Dracula, and Anne Rice’s Vampire Chronicles.

“A vampire is a doomed creature,” Beauverger says. “It’s a human who has been condemned to live eternally, but he has to take lives, to kill, to survive. It’s very interesting for us because it’s one of the very rare creatures who is conscious of what he’s doing.” The focus of Vampyr is the evolution of Jonathan Reid’s character as a vampire, which is reflected in both the narrative and the RPG elements of the game (skill tree upgrades and combat with other hunters and vampires).

His nature as a vampire is presented in a straightforward manner in gameplay, which directly impacts the narrative. Players will have the choice to make Reid feed on characters, or not feed at all. Game director, Philippe Moreau, states that players will never forced to feed on anyone. He says, “You can decide to feed on nobody, or to kill everyone. It’s your experience. […]The death of a citizen will impact, in a meaningful way, the game’s world. It will change the story”. How players choose to deal with killing will directly impact the environment of the story.


The Hunter Heirlooms DLC:

The Hunter Heirlooms DLC includes two weapons from famous past hunters:

  1. Dragonbane – the sword of Paulinus Aurelianus, mythical founder of the Brotherhood of Saint Paul Stole, known as a dragon hunter.

  2. Barker – the pistol of Carl Eldritch, second leader of the Guard of Priwen, who have taken an oath to hunt down every last vampire.

The DLC also includes a dark physician suit, perfect for a vampire doctor who must travel discreetly through London under pouring rain or in the biting cold of the night.

  1. The Hunters Heirlooms DLC will also be made available for purchase after the release of the game.


Storyline:

CURSED BY THE CHOICE:

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London.

London 1918:

Vampyr takes place after the Great War, in 1918 London. The city has been devastated by conflict, and the Spanish Flu is spreading rapidly among its citizens. While the British government struggles to rebuild the country, secretive groups led by supernatural beings are pulling strings with growing influence. Ancient vampire societies, occult scholars and relentless vampire hunters all compete for dominance in a shadowy conflict lasting a millennia.

Doctor Jonathan Reid:

Jonathan E. Reid is a talented surgeon and researcher, widely admired by his peers. During the Great War, he enlisted as a military doctor – partly to test his progressive theories on blood transfusion and organ transplantation. As the war draws to a close in the Autumn of 1918, Dr. Reid is sent home. Returning to London and looking forward to being reunited with his family, Reid is attacked and loses consciousness in the street. His last memory is that of a strange figure murmuring a dark poem, making towards his neck. At the beginning of Vampyr, Dr. Reid awakens, cursed with a terrible thirst for human blood. In his quest to find a cure for his vampiric condition, he tries to maintain a rational and scientific method – all while coming to terms with a strange, supernatural world.

SAVIOUR & STALKER:

In the aftermath of the Great War, 1918 London is ravaged by a mysterious illness that is tearing the city apart. As a doctor, you have taken an oath to heal those in need, and your medical expertise has given you the means to find a cure that will save the city. As a newly-turned vampire, you now also have the power to defend London from the strange creatures roaming at night. However, you’ll need to survive and grow strong enough to succeed in your calling – and that means you’ll need to feed…

RESIST TEMPTATION:

You are a vampire, with foes both human and supernatural. On your quest to discover the truth about your affliction, you’ll be forced to engage with vampire hunters, undead Skals and other monstrosities. To better survive against these deadly foes, you must evolve your arsenal of supernatural vampire abilities. Those who roam the streets at night possess blood that yields less power – to grow stronger more rapidly, you’ll be tempted to feed on the very citizens you set out to save. Can you resist the allure of purer blood?

CHOOSE YOUR VICTIMS:

Ravaged by flu, London’s streets are desolate but those who survive do so with greater importance. Delve into their daily routines to learn about their lives, and their relationships. Every character you talk to has a purpose in the world; a job, a family, and a story. Impact one of them, and you will touch the others… You need to feed to survive long enough to save the city, but you must also be prepared to live with the consequences. Fathers, store-owners, priests, killers, thieves… cursed be the choice. Who will you sacrifice for the greater good?

Doctor Jonathan Reid, returning to London from the Great War in 1918, awakes in a mass grave as a vampire. Overwhelmed with bloodlust, he causes the death of his sister Mary, who was searching for his body nearby. Reid takes shelter from vampire hunters in an abandoned house and starts hearing the disembodied voice of his maker, a typical feature in the progeny of vampires. Realising London is profuse with corpses, he follows a blood trail to a bar. The bartender points Reid to William Bishop, a suspicious patron. Bishop is caught feeding on a man named Sean Hampton and is killed by the vampire Lady Ashbury. Doctor Edgar Swansea rescues Hampton and hires Reid to practice medicine at Pembroke Hospital.

After the room of patient Harriet Jones is found covered in blood and Hampton disappears, Reid tracks him down for questioning. Hampton insists he did not murder Jones and directs him to an underground haven for corrupted vampires known as Skals, where it is revealed that Jones faked her death. Reid later discovers a corpse in the street bearing his mother’s brooch. He pursues the perpetrator towards the cemetery in Whitechapel and finds his sister Mary with their mother Emelyne, realising Mary was turned into a vampire the night he fed on her. Mary is intent on killing him to rid herself of his voice, but dies trying. Reid vows to uncover what is behind the Skal epidemic, which he learns has been mistaken for the Spanish flu.

Lady Ashbury invites Reid to the West End on behalf of the Ascalon Club, a secret society of highborn vampires. By the order of its leader Lord Redgrave, Reid roots out the source of Skals in the district. Swansea is later kidnapped and, once located, admits to attempting to heal Jones with Lady Ashbury’s blood, thereby creating the Skal epidemic; once Ashbury finds out, she flees in shame. It is made known that the entity Myrddin, claimant to the role of Jonathan’s maker, sired him to defeat his mother Morrigan, also known as the “Red Queen”, after she possessed Jones to wreak havoc upon London. Reid defeats Morrigan in battle, resolving then to travel after Lady Ashbury to her family castle, where she hid with her maker William Marshal, 1st Earl of Pembroke.


Features:

The amazing features of Vampyr can only be experienced after your first install on your OS.

  1. BE THE VAMPYR – Fight and manipulate with supernatural abilities

  2. FEED TO SURVIVE – Be the savior and the stalker

  3. SHAPE LONDON – A web of interconnected citizens reacts to your decisions

  4. Moral choices – all citizens carry their own dark secret. Killing somebody obviously evil will not always lead to a better outcome in return!

  5. Various dialogue options – uncover secrets, learn hints and unlock new dialogues with the citizens.

  6. 60 Citizens – people with a life and background story, some interconnected through quests or sidequests.

  7. 4 different endings – depending on the choices made and play style.

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System Requirements:

Minimum Requirements:

  1. Requires a 64-bit processor and operating system

  2. OS: Windows 7/8/10 (64 bits)

  3. Processor: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)

  4. Memory: 8 GB RAM

  5. Graphics: 2 GB, GeForce GTX 1050 (Legacy GPU: GeForce GTX 660) / Radeon R7 370

  6. Storage: 20 GB available space


Recommended Requirements:

  1. Requires a 64-bit processor and operating system

  2. OS: Windows 7/8/10 (64 bits)

  3. Processor: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)

  4. Memory: 16 GB RAM

  5. Graphics: 4 GB, GeForce GeForce GTX 970 / GTX 1060 / Radeon R9 390

  6. Storage: 20 GB available space 


Download size:

Total download size of all files are 14.58 GB.

This game is divided into 3 parts where each file consists of 4.99 GB of data and the last part consist of 4.60 GB of data.

Note:

If the links are broken then please use the Request page link or use the comments section for informing us about the problems you are facing so we could fix the problem as soon as possible. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.comThe downloadable files are taken from Igg-games

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