Summary:
The game’s universe takes place within an alternative timeline, stemming from a version of World War II in which the United States did not join the Allies, leaving the United Kingdom to fend off the German forces alone. The Battle of Britain was eventually lost to Germany, allowing the Nazis to occupy the entire country. Most of the volunteer forces of the Home Guard became complicit in helping the Germans, with only a few attempting to resist.
Introduction:
At some point during the occupation, the population of the island town of Wellington Wells did what they considered to be a “Very Bad Thing” that caused the German occupation to voluntarily leave their island, allowing the British citizens there to live free. However, the repercussions of the Very Bad Thing left the citizens with immense anguish and guilt over their actions, leading to the invention of a new hallucinogenic drug called “Joy”, which suppresses all unhappy memories and leaves its user in a chemically induced euphoria that also brightens how they perceive their environment. However, its many negative side-effects include addiction, short-term memory loss, loss of appetite, nightmarish hallucinations, and being susceptible to manipulation.
Game Type:
We Happy Few is an action-adventure game.
The action-adventure video game genre includes video games that combine core elements from the action and adventure genres.
Game play:
Action-adventure games are faster paced than pure adventure games, and include physical as well as conceptual challenges where the story is enacted rather than narrated. While motion-based, often reflexive, actions are required, the gameplay still follows a number of adventure game genre tropes (gathering items, exploration of and interaction with one’s environment, often including an overworld connecting areas of importance, and puzzle-solving). While the controls are arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score. In most action-adventure games, the player controls a single avatar as the protagonist. This type of game is often quite similar to role-playing video games.
They are distinct from graphic adventures, which sometimes have free-moving central characters, but also wider variety of commands and fewer or no action game elements and are distinct too from text adventures, characterized by many different commands introduced by the user via a complex text parser and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including bird’s-eye, side scrolling, first-person, third-person, over-the-shoulder, or even a 3/4 isometric view.
Many action-adventure games simulate a conversation through a conversation tree. When the player encounters a non-player character, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond.
Due to the action-adventure subgenre’s broad inclusive nature it causes some players to having difficulty finishing a particular game. To compensate for this lack of the player’s ability, companies have devised ways to give the player help, such as helpful clues, or allowing them to skip puzzles outright.
The game features three different playable characters, each with their own story arcs that intersect throughout the game,
Aurthur’s Story
Sally Story
Ollie’s story
Arthur’s Story:
Arthur Hastings works as a “redactor”, censoring and approving old news articles from Wellington Wells’ Department of Archives, Printing, and Recycling. While working, he comes across a news clipping of him and his older brother Percy after World War II. Wanting to remember him, he refuses to take his Joy. After being called out as a “Downer” by his boss, Victoria Byng, he is chased out of his office and ends up in the Garden District, populated by others unable or unwilling to take their Joy. Arthur resolves to escape Wellington Wells and find Percy. With the assistance of various characters, including Sally and Ollie, Arthur works his way through the districts uncovering certain truths along the way. It is eventually revealed that the “Very Bad Thing” was Wellington Wells’ population turning over all children 13 years and younger to the Germans in exchange for their freedom. Arthur (who was thirteen at the time) recalls that he had swapped his identity with Percy’s, allowing the Germans to take him instead. He discovers that the German tanks used to threaten the town’s inhabitants into compliance were made of papier-mâché and that the populace could have resisted. He also learns that Wellington Wells is slowly falling apart; the city’s infrastructure is failing, a plague outbreak has occurred, and Joy is becoming less effective, with scientist Anton Verloc researching a new version of Joy to permanently lobotomize the populace and keep them in a never-ending state of euphoria. Eventually, Arthur reaches a railroad bridge leading out of Wellington Wells.
In the epilogue, after Sally and Ollie’s chapters have been completed, the player is given the choice of whether to have Arthur depart Wellington Wells and continue his search for Percy, or to take his Joy and rejoin the populace in their ignorance.
Sally’s Story:
The creator of a new brand of Joy, Sally Boyle works as an experimental chemist in her own laboratory after being kicked out of Haworth Labs by its director, Anton Verloc. Sally is threatened by the police into supplying them with her Joy and is forced to scrounge the city for new ingredients to create a fresh batch. She is secretly also a mother to the first baby ever born in Wellington Wells in fifteen years: Gwen, who was fathered by Verloc. When Gwen becomes sick with measles, Sally asks Arthur, the protagonist of the first act and her childhood friend, to find a bottle of cod liver oil. Arthur (not knowing it’s for Gwen) agrees in return for a Letter of Transit from General Robert Byng, Sally’s biggest patron and on-and-off lover. Sally eventually remembers how her mother poisoned her family when she and her siblings were to be taken to Germany, leaving Sally as the sole survivor. Arthur delivers the oil and considers having Sally join his escape, but when she tells him about Gwen, he changes his mind and leaves. Determined to flee Wellington Wells with Gwen, Sally plans to steal General Byng’s personal motor boat hidden near his military base. She convinces Dr. Faraday to create a new engine for the boat but fails to steal the key, getting knocked out by a sleeping dart trap. She awakens to find herself with General Byng in his safe house; Byng intends to keep Sally imprisoned there until the problems in Wellington Wells are resolved while sending Gwen away to the mainland. Sally refuses, fights Byng, takes the key to the boat, and locks him inside the safehouse. At night, Sally sneaks Gwen to the boat and rides it out of Wellington Wells.
Ollie’s Story:
Ollie Starkey is a former soldier from the British Army, who lives as a recluse at his fortified hideout in the Garden District. His only company is a talking hallucination of his daughter, Margaret, who was killed years ago during the “Very Bad Thing”. After helping Arthur along with his journey and having his hideout destroyed by Wastrels, he decides to find his former commander, General Byng, and inform him of the papier-mâché tanks Arthur had discovered. Upon meeting him, Byng reveals that he knew about the tanks all along, but remained quiet to avoid a rebellion, which he doubts would have been successful. He also reveals that Ollie knew about the tanks as well, having served as Byng’s orderly at the time. Unable to remember, Ollie leaves to confront Byng’s daughter, Victoria. Ollie captures her and withholds her Joy, forcing her to remember that she had helped the Germans during the “Very Bad Thing”. Both aware of the city’s true history, Ollie also informs her that the city’s food has run out, and implores her to help him reveal these truths to save the people. Victoria agrees, but when Ollie releases her, she attacks him and escapes. Ollie finally decides to confront Uncle Jack, Wellington Wells’ friendly and celebrated propagandist; he infiltrates his broadcasting studio above City Hall but finds Jack missing. He plays a tape of his final but unreleased broadcast, which shows him going insane as he realizes the city’s dire situation and remembers his daughter, Margaret. Ollie finally realizes that his Margaret was actually Jack’s daughter; Jack had tried to hide her from the Germans, but Ollie (who was their neighbor, and hated Jack for being a collaborator) informed on them and she was shot trying to flee. Overwhelmed with guilt, he eventually had Sally Boyle make him a potion a year ago to scramble his memories. Ollie broadcasts the unreleased tape to the city, awakening the population. He then bids farewell to Margaret, and builds a hot air balloon that he rides out of Wellington Wells.
Features:
Following are the main features of We Happy few that you will be able to experience after the first install on your Operating System.
“We Happy Few” is a survival rogue like, where you must learn to hide in plain sight among the Joy-happy citizens of Wellington Wells.
If you act out of turn, or they notice you’re not on Joy, the locals will become suspicious and will rapidly turn your frown upside down! Forcefully.
You will need to practice conformity, stealth and combat if you want to survive long enough to escape.
Set in a retrofuturistic 1964s, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears to be happy in Wellington Wells, including the roads, the people, and its omnipresent television personality, Uncle Jack! However, it’s also a world on the brink of collapse.
You’ll discover the history of this world, and how it came to be just so beguilingly happy.
They are flawed and not particularly heroic, warped by the trauma their world has been through. Each character has its own storyline, reacting to the events of the world around them, and their place within it. Our stories are definitely not appropriate for children, but are laced with dark humour, hope, and even a spot of redemption.
If you die in “We Happy Few”, that’s it – there is no reloading your save. It’s designed to be replayed. Each time you die, you’ll restart in a brand new city, thanks to our procedural generation tech. You’ll be able to customize the world to your liking, and play through using multiple characters and play-styles. Each time, you’ll learn a little more about how to survive in Wellington Wells.
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System Requirements:
Minimum Requirements:
CPU Speed: Triple-core Intel or AMD, 2.0 GHz or faster
ram: 8 GB
os: 64 bit, Windows 7 and above
Video Card: NVIDIA GeForce 460 GTX or AMD Radeon 5870 HD series or higher Mobile: NVIDIA GeForce GTX 580M or higher.
Free Disk Space: 6 GB
Recommended Requirements:
CPU Speed: Quad-core Intel or AMD, 2.5 GHz or faster
ram: 8 GB
os: 64 bit, Windows 7 and above
Video Card: NVIDIA GeForce 660 GTX or AMD Radeon 7870 HD series or higher
Free Disk Space: 6 GB
Download size:
Total download size of all files are 10.72 GB.
This game is divided into 3 parts where each file consists of 4.99 GB of data and the last part consist of 743.67 MB of data.
Note:
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