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What Remains of Edith Finch

Summary:

What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive.

Introduction:

As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.

Game Type:

What Remains of Edith Finch is a mystery adventure and walking simulator video game.

Mystery fiction is a genre of fiction usually involving a mysterious death or a crime to be solved. Often with a closed circle of suspects, each suspect is usually provided with a credible motive and a reasonable opportunity for committing the crime. The central character oftentimes will be a detective who eventually solves the mystery by logical deduction from facts presented to the reader. Sometimes mystery books are nonfictional. “Mystery fiction” can be detective stories in which the emphasis is on the puzzle or suspense element and its logical solution such as a whodunit. Mystery fiction can be contrasted with hard-boiled detective stories, which focus on action and gritty realism.

An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre’s focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King’s Quest, The Secret of Monkey Island, and Myst.

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

Game play:

The player plays as Molly acting out the last day of her life in accordance with the diary entry she wrote. Molly starts by waking up in bed, unable to sleep because she was so hungry, and her mother made her go to bed without eating. First, she eats her gerbil’s food and looks for her Halloween candy. She finds no candy so she goes to the bathroom. Here, she eats an entire tube of toothpaste before she eats the berries from the holly on her window sill.

As Edith Finch, Jr., the youngest child of Dawn Finch and the last remaining member of the Finch family, players explore the Finch house and surrounding wilderness through a linear series of rooms, footpaths and secret crawlspaces. Players are guided through the house by expository voice narration from Edith herself, and encounter a series of memorials and shrines dedicated to deceased relatives. Players make progress by interacting with these shrines and experiencing the death of these family members (or embellished or fictionalized accounts thereof) in various forms, including flip books, cutscenes, and first-person minigames. The Finches are an American family living on the coast of Washington state. Dubbed “America’s most unfortunate family,” the Finches believe they are being pursued by a curse; every member of the family, going back at least five generations, has died an untimely death, and only one child from each generation has survived to have children of their own. 

From this point, Molly’s story turns otherworldly. Molly sees a bird outside of her window and turns into a cat in order to chase it and eat it. After eating the bird, Molly turns into an owl in order to hunt rabbits so she can feed her bottomless hunger. After consuming rabbits, Molly turns into a shark that falls into the ocean so she can eat a seal. Afterward, Molly turns into a “monster” (either a large snake or a large octopus) that lands on a ship. Molly eats every passenger on board before smelling her human self. She slithers through the pipes of her bathroom and under her bed where she wakes up as a human in her bed. She claims the monster is still under her bed where it is waiting for her to fall asleep so it can eat her.

Death:

Consuming holly berries (which cause hallucinations due to excessive body stress and lack of oxygen and nutrients) in combination with ingesting large amounts of potentially fluoridated toothpaste (lethal to children especially) had likely resulted in her hallucinations throughout the rest of the story, as she didn’t remember making it to her bed where she later awoke from her hallucinated state only to fall asleep and succumb to the poison within her, it is presumed she was found dead in her bed by her parents.

Odin Finch (1880 – December 1937), the earliest known member of the family, sets sail for the United States in 1937 in hopes of escaping the curse, after it claims his wife and newborn child. Traveling with his daughter Edith “Edie” Finch (8 April 1917 – 5 December 2010), his son-in-law Sven (17 June 1915 – 26 August 1964), and his granddaughter Molly (11 December 1937 – 13 December 1947), and tethering their entire house to the boat, the family eventually crosses the Pacific Ocean and arrives on the coast of Washington. However, high tidal waves sink the house at sea, and Odin drowns with it.

Edie and Sven begin construction on a new Finch house overlooking the ocean (though Edie insists on building a family graveyard first), incorporating some recovered materials from the sunken house. The house is filled with elaborate crawlspaces and secret tunnels leading from one room to another, but these are apparently kept secret from Molly, and from all children who would live there in future. The Finches exist in relative normalcy for some time, until Molly dies at ten years of age. Though her final diary entry alleges that she possessed a carnivorous sea monster and led it to her bedroom, it can be inferred that she dies after a hallucination episode and intestinal problems from eating toxic holly berries placed over Christmas. Edie and Sven’s next daughter, Barbara (31 October 1944 – 31 October 1960), dies in an apparent home invasion, though the specifics of her death are uncertain; the only accessible account of her death is a highly fictionalized horror comic, similar in style to Tales from the Crypt. It is also implied that Barbara may have been murdered by her boyfriend (who also disappeared that night), as this is what the police were said to believe. Edie and Sven’s youngest son Walter (26 August 1952 – 21 March 2005) is traumatized by her death, and spends the rest of his life in a secret bunker beneath the Finch house. Calvin (25 April 1950 – 23 September 1961), one of Edie and Sven’s three remaining children, dies after falling off of a rope swing into the ocean; his twin brother Sam (25 April 1950 – 16 June 1983) remains in their partitioned bedroom for the rest of his childhood. Sven dies in 1964 while adding a dragon-themed slide to the house; Edie, when asked, tells people he was killed by a dragon.

After each Finch’s death, Edie converts their former bedroom into a memorial, incorporating a portrait of the family member as painted by Edie herself, as well as a eulogy or other such document recounting their death. She also creates extravagant additions to the house to make more space, as the bedrooms are never passed down to other family members. Sam, the sole Finch of his generation who lives until adulthood, marries a woman named Kay, and has three children with her: Dawn (1968–2016), Gus (20 June 1969 – 8 November 1982), and Gregory (12 January 1976 – 19 December 1977). They move into a third story which is built on top of the existing house. Gregory drowns in a flooded bathtub due to neglect on Kay’s part (in the bathroom adjacent to Edie’s bedroom on the second floor), and Sam and Kay finalize a divorce soon after, for apparently unrelated reasons. Sam marries another woman, and Gus is killed in a storm during their wedding. Sam himself is killed during a hunting trip with his only surviving child Dawn in 1983, where a deer knocks him off a cliff.

At some point during her adulthood, Dawn travels to India for work, and marries a man named Sanjay, with whom she also has three children: Lewis (27 December 1988 – 21 November 2010), Milton (19 May 1992) and Edith Jr. (14 February 1999 – 18 January 2017). After Sanjay’s death, Dawn and her children move back into the Finch house. Milton eventually disappears in 2003; the game’s creative director Ian Dallas confirmed in a Reddit interview that Milton travelled into the world of one of his paintings and eventually became the King in The Unfinished Swan. He graffitied his name in many secret passages, so it is implied he died while investigating the house (journeying through a black door is used as a metaphor in his flipbook). Milton’s disappearance drives his mother Dawn paranoid, who seals every memorial room shut from the outside. Edie, who firmly believes her great-grandchildren deserve to know their family’s stories, drills peepholes into these rooms. An adult Walter, deciding to finally move on, emerges from his bunker through an adjacent rail tunnel, only to be killed by a passing train.

Dawn distributes leaflets with Milton’s likeness on them, hoping that he is still alive. After the suicide of her eldest son Lewis in 2010, following an episode of derealization caused by drug withdrawal, Dawn gives up hope, and makes plans to move out with her daughter, leaving Edie and the Finch house behind. Edie is not informed of these plans until the day before they leave. During the family’s final dinner together, Edie rushes Edith out of the dining room during an argument with Dawn, and sends her to the house library, where she has written an account of the day of Edith’s birth in 1999. On that night, according to Edie, an earthquake in the Pacific Ocean brought the tide low enough that she could walk to the old house, which sank with Odin in 1937. Before Edith can learn what Edie found there, however, Dawn rips Edie’s book and leaves the Finch home with Edith without packing. Dawn makes plans for Edie to be sent to a nursing home; when personnel come to collect Edie the next morning, however, she is gone, unclear whether she passed or disappeared.

Dawn is sickly for the rest of her life, and finally dies of an unspecified illness in 2016. In her will, she leaves Edith a key, but does not inform her of its significance. Edith, who is 22 weeks pregnant, ventures to the Finch house some time in late 2016, in hopes of finding a use for the key. She breaks into the abandoned house through the pet door and finds a hidden lock in what used to be Walter’s room (his memorial was erected at his spot of death, and his childhood room was left untouched), which opens a passageway to Molly’s memorialized bedroom. From here, Edith explores the Finch house, learning about the lives and deaths of everyone in her family, and writes a memoir of her experience, which she plans to pass down to her unborn child. The text of this memoir serves as the voice narration during the game. Edith dies in January 2017, and it is implied that she died of complications from childbirth. At some point in the future, her son Christopher, the sole surviving Finch, reads her memoir, and travels to the Finch family graveyard to leave flowers at her headstone.

Features:

The main exciting features of What Remains of Edith Finch can be experienced throughout the game after your first install.

  1. The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member’s death.

  2. Ultimately, it’s a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.

  3. Created by Giant Sparrow, the team behind the first-person painting game The Unfinished Swan.

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System Requirements:

Minimum Requirements:

  1. Requires a 64-bit processor and operating system

  2. OS: Windows Vista SP2 64-bit or later

  3. Processor: Intel i3 2125 3.30 GHz or later

  4. Memory: 2 GB RAM

  5. Graphics: GeForce GTX 750/AMD Radeon 7790 or later

  6. Storage: 5 GB available space

Download size:

Total download size of all files are 2.657 GB.

This game is divided into 3 parts where each file consists of 990 MB of data and the last part consist of 677.0 MB of data.

Note:

If the link doesn’t work please use contact me link or use the comments for informing me about  the problems you are facing. Regards Acme GamerPassword: http://www.acmegamingzone.wordpress.com

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